CGameAIArea<CGameAIArea>
CGameAIBase<CGameAIBase>
CGameAIGame<CGameAIGame>
CGameAbilityList<CGameAbilityList>
CGameAddMapNote<CGameAddMapNote>
CGameAnimation<CGameAnimation>
CGameAnimationType<CGameAnimationType>
CGameAnimationTypeAmbient<CGameAnimationTypeAmbient>
CGameAnimationTypeAmbientStatic<CGameAnimationTypeAmbientStatic>
CGameAnimationTypeCharacter<CGameAnimationTypeCharacter>
CGameAnimationTypeCharacterOld<CGameAnimationTypeCharacterOld>
CGameAnimationTypeEffect<CGameAnimationTypeEffect>
CGameAnimationTypeFlying<CGameAnimationTypeFlying>
CGameAnimationTypeMonster<CGameAnimationTypeMonster>
CGameAnimationTypeMonsterAnkheg<CGameAnimationTypeMonsterAnkheg>
CGameAnimationTypeMonsterIcewind<CGameAnimationTypeMonsterIcewind>
CGameAnimationTypeMonsterLarge16<CGameAnimationTypeMonsterLarge16>
CGameAnimationTypeMonsterLarge<CGameAnimationTypeMonsterLarge>
CGameAnimationTypeMonsterLayered<CGameAnimationTypeMonsterLayered>
CGameAnimationTypeMonsterLayeredSpell<CGameAnimationTypeMonsterLayeredSpell>
CGameAnimationTypeMonsterMulti<CGameAnimationTypeMonsterMulti>
CGameAnimationTypeMonsterMultiNew<CGameAnimationTypeMonsterMultiNew>
CGameAnimationTypeMonsterOld<CGameAnimationTypeMonsterOld>
CGameAnimationTypeMonsterQuadrant<CGameAnimationTypeMonsterQuadrant>
CGameAnimationTypeTownStatic<CGameAnimationTypeTownStatic>
CGameArea<CGameArea>
CGameArea::m_cWalkableRenderCache_t<CGameArea::<unnamed_type_m_cWalkableRenderCache>>
CGameAreaClairvoyanceEntry<CGameAreaClairvoyanceEntry>
CGameAreaNotes<CGameAreaNotes>
CGameButtonList<CGameButtonList>
CGameChunk<CGameChunk>
CGameContainer<CGameContainer>
CGameDialogEntry<CGameDialogEntry>
CGameDialogIdentifier<CGameDialogIdentifier>
CGameDialogReply<CGameDialogReply>
CGameDialogSprite<CGameDialogSprite>
CGameDoor<CGameDoor>
CGameEffect<CGameEffect>
CGameEffect Structures<CGameEffect Structures>
CGameEffectAC<CGameEffectAC>
CGameEffectAIChange<CGameEffectAIChange>
CGameEffectAddInnateAbility<CGameEffectAddInnateAbility>
CGameEffectAlignmentChange<CGameEffectAlignmentChange>
CGameEffectAlignmentReversal<CGameEffectAlignmentReversal>
CGameEffectAnimationChange<CGameEffectAnimationChange>
CGameEffectApplyEffect<CGameEffectApplyEffect>
CGameEffectApplyEffectEquipItem<CGameEffectApplyEffectEquipItem>
CGameEffectApplyEffectEquipItemType<CGameEffectApplyEffectEquipItemType>
CGameEffectApplySpell<CGameEffectApplySpell>
CGameEffectApplySpellOnMove<CGameEffectApplySpellOnMove>
CGameEffectAssassination<CGameEffectAssassination>
CGameEffectAttackNo<CGameEffectAttackNo>
CGameEffectAuraCleansing<CGameEffectAuraCleansing>
CGameEffectAwaken<CGameEffectAwaken>
CGameEffectBackStabMod<CGameEffectBackStabMod>
CGameEffectBackStabSpell<CGameEffectBackStabSpell>
CGameEffectBardSong<CGameEffectBardSong>
CGameEffectBase<CGameEffectBase>
CGameEffectBerserk<CGameEffectBerserk>
CGameEffectBerserkStage1<CGameEffectBerserkStage1>
CGameEffectBerserkStage2<CGameEffectBerserkStage2>
CGameEffectBlindness<CGameEffectBlindness>
CGameEffectBlur<CGameEffectBlur>
CGameEffectBounceEffect<CGameEffectBounceEffect>
CGameEffectBounceLevel<CGameEffectBounceLevel>
CGameEffectBounceLevelDecrement<CGameEffectBounceLevelDecrement>
CGameEffectBounceProjectile<CGameEffectBounceProjectile>
CGameEffectBounceSchool<CGameEffectBounceSchool>
CGameEffectBounceSchoolDecrement<CGameEffectBounceSchoolDecrement>
CGameEffectBounceSecondaryType<CGameEffectBounceSecondaryType>
CGameEffectBounceSecondaryTypeDecrement<CGameEffectBounceSecondaryTypeDecrement>
CGameEffectBounceSpell<CGameEffectBounceSpell>
CGameEffectCHR<CGameEffectCHR>
CGameEffectCON<CGameEffectCON>
CGameEffectCalm<CGameEffectCalm>
CGameEffectCannotSaveOrRest<CGameEffectCannotSaveOrRest>
CGameEffectCastSpell<CGameEffectCastSpell>
CGameEffectCastSpellPoint<CGameEffectCastSpellPoint>
CGameEffectCastingFailure<CGameEffectCastingFailure>
CGameEffectCastingGlow<CGameEffectCastingGlow>
CGameEffectCastingLevelBonus<CGameEffectCastingLevelBonus>
CGameEffectChangeStatic<CGameEffectChangeStatic>
CGameEffectChangeWeather<CGameEffectChangeWeather>
CGameEffectChaosShield<CGameEffectChaosShield>
CGameEffectCharm<CGameEffectCharm>
CGameEffectCheckForBerserk<CGameEffectCheckForBerserk>
CGameEffectClairvoyance<CGameEffectClairvoyance>
CGameEffectClassStringOverride<CGameEffectClassStringOverride>
CGameEffectCleanAir<CGameEffectCleanAir>
CGameEffectColorChange<CGameEffectColorChange>
CGameEffectColorGlowDissipate<CGameEffectColorGlowDissipate>
CGameEffectColorGlowPulse<CGameEffectColorGlowPulse>
CGameEffectColorGlowSolid<CGameEffectColorGlowSolid>
CGameEffectColorLightSolid<CGameEffectColorLightSolid>
CGameEffectColorTintSolid<CGameEffectColorTintSolid>
CGameEffectConfusion<CGameEffectConfusion>
CGameEffectContingencyInstance<CGameEffectContingencyInstance>
CGameEffectContingencyStart<CGameEffectContingencyStart>
CGameEffectCopySelf<CGameEffectCopySelf>
CGameEffectCreateItem<CGameEffectCreateItem>
CGameEffectCreateWeapon<CGameEffectCreateWeapon>
CGameEffectCriticalHitBonus<CGameEffectCriticalHitBonus>
CGameEffectCriticalHitSpell<CGameEffectCriticalHitSpell>
CGameEffectCriticalMissModifier<CGameEffectCriticalMissModifier>
CGameEffectCriticalMissSpell<CGameEffectCriticalMissSpell>
CGameEffectCureBlindness<CGameEffectCureBlindness>
CGameEffectCureDeafness<CGameEffectCureDeafness>
CGameEffectCureDisease<CGameEffectCureDisease>
CGameEffectCureFeebleMindedness<CGameEffectCureFeebleMindedness>
CGameEffectCurePoison<CGameEffectCurePoison>
CGameEffectCurseApplyEffect<CGameEffectCurseApplyEffect>
CGameEffectDEX<CGameEffectDEX>
CGameEffectDamage<CGameEffectDamage>
CGameEffectDamageLuck<CGameEffectDamageLuck>
CGameEffectDamageMod<CGameEffectDamageMod>
CGameEffectDamageVisualEffect<CGameEffectDamageVisualEffect>
CGameEffectDeafness<CGameEffectDeafness>
CGameEffectDeath<CGameEffectDeath>
CGameEffectDefrost<CGameEffectDefrost>
CGameEffectDestroyItem<CGameEffectDestroyItem>
CGameEffectDestroySelf<CGameEffectDestroySelf>
CGameEffectDestroyWeapon<CGameEffectDestroyWeapon>
CGameEffectDetectAlignment<CGameEffectDetectAlignment>
CGameEffectDetectIllusion<CGameEffectDetectIllusion>
CGameEffectDetectTraps<CGameEffectDetectTraps>
CGameEffectDisableButton<CGameEffectDisableButton>
CGameEffectDisableCircle<CGameEffectDisableCircle>
CGameEffectDisableSpellType<CGameEffectDisableSpellType>
CGameEffectDisease<CGameEffectDisease>
CGameEffectDisintegrate<CGameEffectDisintegrate>
CGameEffectDispelEffects<CGameEffectDispelEffects>
CGameEffectDispelInvisible<CGameEffectDispelInvisible>
CGameEffectDispelSanctuary<CGameEffectDispelSanctuary>
CGameEffectDispelSchool<CGameEffectDispelSchool>
CGameEffectDispelSchoolOne<CGameEffectDispelSchoolOne>
CGameEffectDispelSecondaryType<CGameEffectDispelSecondaryType>
CGameEffectDispelSecondaryTypeOne<CGameEffectDispelSecondaryTypeOne>
CGameEffectDisplayString<CGameEffectDisplayString>
CGameEffectDither<CGameEffectDither>
CGameEffectDoNotDraw<CGameEffectDoNotDraw>
CGameEffectDrainChargeFromAllItems<CGameEffectDrainChargeFromAllItems>
CGameEffectDurationCasting<CGameEffectDurationCasting>
CGameEffectEnableButton<CGameEffectEnableButton>
CGameEffectEndNonDetection<CGameEffectEndNonDetection>
CGameEffectEntangle<CGameEffectEntangle>
CGameEffectEquipWeapon<CGameEffectEquipWeapon>
CGameEffectEvadeAreaOfEffect<CGameEffectEvadeAreaOfEffect>
CGameEffectExistanceDelayOverride<CGameEffectExistanceDelayOverride>
CGameEffectExplore<CGameEffectExplore>
CGameEffectFamiliarBlock<CGameEffectFamiliarBlock>
CGameEffectFatigue<CGameEffectFatigue>
CGameEffectFeebleMindedness<CGameEffectFeebleMindedness>
CGameEffectFile<CGameEffectFile>
CGameEffectFindFamiliar<CGameEffectFindFamiliar>
CGameEffectFistDamageBonus<CGameEffectFistDamageBonus>
CGameEffectFistTHAC0Bonus<CGameEffectFistTHAC0Bonus>
CGameEffectFloatText<CGameEffectFloatText>
CGameEffectForceSurge<CGameEffectForceSurge>
CGameEffectForceVisible<CGameEffectForceVisible>
CGameEffectFreedom<CGameEffectFreedom>
CGameEffectGold<CGameEffectGold>
CGameEffectGreasePool<CGameEffectGreasePool>
CGameEffectHaste2<CGameEffectHaste2>
CGameEffectHaste<CGameEffectHaste>
CGameEffectHeal<CGameEffectHeal>
CGameEffectHideInShadows<CGameEffectHideInShadows>
CGameEffectHighLevelAbility<CGameEffectHighLevelAbility>
CGameEffectHitMod<CGameEffectHitMod>
CGameEffectHitPoints<CGameEffectHitPoints>
CGameEffectHitPointsOnDeath<CGameEffectHitPointsOnDeath>
CGameEffectHoldCreature<CGameEffectHoldCreature>
CGameEffectHoldCreatureSpell<CGameEffectHoldCreatureSpell>
CGameEffectINT<CGameEffectINT>
CGameEffectIdentify<CGameEffectIdentify>
CGameEffectIgnoreDialogPause<CGameEffectIgnoreDialogPause>
CGameEffectIgnoreDrainDeath<CGameEffectIgnoreDrainDeath>
CGameEffectIgnoreReputationBreak<CGameEffectIgnoreReputationBreak>
CGameEffectImmuneToTracking<CGameEffectImmuneToTracking>
CGameEffectImmuneToWeapon<CGameEffectImmuneToWeapon>
CGameEffectImmunityLevelDecrement<CGameEffectImmunityLevelDecrement>
CGameEffectImmunitySchool<CGameEffectImmunitySchool>
CGameEffectImmunitySchoolDecrement<CGameEffectImmunitySchoolDecrement>
CGameEffectImmunitySecondaryType<CGameEffectImmunitySecondaryType>
CGameEffectImmunitySecondaryTypeDecrement<CGameEffectImmunitySecondaryTypeDecrement>
CGameEffectImmunitySpell<CGameEffectImmunitySpell>
CGameEffectImmunitySpellIWD<CGameEffectImmunitySpellIWD>
CGameEffectImmunityToBackstab<CGameEffectImmunityToBackstab>
CGameEffectImmunityToDisplayString<CGameEffectImmunityToDisplayString>
CGameEffectImmunityToEffect<CGameEffectImmunityToEffect>
CGameEffectImmunityToPortraitIcon<CGameEffectImmunityToPortraitIcon>
CGameEffectImmunityToProjectile<CGameEffectImmunityToProjectile>
CGameEffectImmunityToSequester<CGameEffectImmunityToSequester>
CGameEffectImmunityToSpellLevel<CGameEffectImmunityToSpellLevel>
CGameEffectImmunityToTimeStop<CGameEffectImmunityToTimeStop>
CGameEffectImmunityToTurnUndead<CGameEffectImmunityToTurnUndead>
CGameEffectImmunityToVisualEffect<CGameEffectImmunityToVisualEffect>
CGameEffectImprisonment<CGameEffectImprisonment>
CGameEffectInfravision<CGameEffectInfravision>
CGameEffectInfravisionOff<CGameEffectInfravisionOff>
CGameEffectIntoxication<CGameEffectIntoxication>
CGameEffectInvisible<CGameEffectInvisible>
CGameEffectJumpToArea<CGameEffectJumpToArea>
CGameEffectJumpToPocketPlane<CGameEffectJumpToPocketPlane>
CGameEffectKnock<CGameEffectKnock>
CGameEffectLearnSpell<CGameEffectLearnSpell>
CGameEffectLevel<CGameEffectLevel>
CGameEffectLevelDrain<CGameEffectLevelDrain>
CGameEffectLevelRestoration<CGameEffectLevelRestoration>
CGameEffectList<CGameEffectList>
CGameEffectLore<CGameEffectLore>
CGameEffectLuck<CGameEffectLuck>
CGameEffectMakeUnselectable<CGameEffectMakeUnselectable>
CGameEffectMaze<CGameEffectMaze>
CGameEffectMeleeDamageBonus<CGameEffectMeleeDamageBonus>
CGameEffectMeleeEffect<CGameEffectMeleeEffect>
CGameEffectMeleeTHAC0Bonus<CGameEffectMeleeTHAC0Bonus>
CGameEffectMentalSpeed<CGameEffectMentalSpeed>
CGameEffectMinHitPoints<CGameEffectMinHitPoints>
CGameEffectMinorGlobe<CGameEffectMinorGlobe>
CGameEffectMirrorImage<CGameEffectMirrorImage>
CGameEffectMirrorImageRun<CGameEffectMirrorImageRun>
CGameEffectMissileDamageBonus<CGameEffectMissileDamageBonus>
CGameEffectMissileTHAC0Bonus<CGameEffectMissileTHAC0Bonus>
CGameEffectMorale<CGameEffectMorale>
CGameEffectMoraleBreak<CGameEffectMoraleBreak>
CGameEffectMovementRate<CGameEffectMovementRate>
CGameEffectMovementRateModal<CGameEffectMovementRateModal>
CGameEffectNPCBump<CGameEffectNPCBump>
CGameEffectName<CGameEffectName>
CGameEffectNoPermanentDeath<CGameEffectNoPermanentDeath>
CGameEffectNonDetection<CGameEffectNonDetection>
CGameEffectNon_CumulativeAid<CGameEffectNon_CumulativeAid>
CGameEffectNon_CumulativeBless<CGameEffectNon_CumulativeBless>
CGameEffectNon_CumulativeChant<CGameEffectNon_CumulativeChant>
CGameEffectNon_CumulativeChantBad<CGameEffectNon_CumulativeChantBad>
CGameEffectNon_CumulativeDrawUponHolyMight<CGameEffectNon_CumulativeDrawUponHolyMight>
CGameEffectNon_CumulativeLuck<CGameEffectNon_CumulativeLuck>
CGameEffectOverrideAnimation<CGameEffectOverrideAnimation>
CGameEffectOverrideWeaponType<CGameEffectOverrideWeaponType>
CGameEffectPanic<CGameEffectPanic>
CGameEffectPauseCaster<CGameEffectPauseCaster>
CGameEffectPetrification<CGameEffectPetrification>
CGameEffectPhysicalSpeed<CGameEffectPhysicalSpeed>
CGameEffectPlayMovie<CGameEffectPlayMovie>
CGameEffectPlaySound<CGameEffectPlaySound>
CGameEffectPoison<CGameEffectPoison>
CGameEffectPolymorph<CGameEffectPolymorph>
CGameEffectPortrait<CGameEffectPortrait>
CGameEffectPortraitIcon<CGameEffectPortraitIcon>
CGameEffectPowerWordKill<CGameEffectPowerWordKill>
CGameEffectPowerWordSleep<CGameEffectPowerWordSleep>
CGameEffectPowerWordStun<CGameEffectPowerWordStun>
CGameEffectPreventAISlowDown<CGameEffectPreventAISlowDown>
CGameEffectPreventSpellProtectionEffects<CGameEffectPreventSpellProtectionEffects>
CGameEffectProficiency<CGameEffectProficiency>
CGameEffectProtectionCircle<CGameEffectProtectionCircle>
CGameEffectProtectionFromCreature<CGameEffectProtectionFromCreature>
CGameEffectPuppetMaster<CGameEffectPuppetMaster>
CGameEffectPushPull<CGameEffectPushPull>
CGameEffectRandomDrop<CGameEffectRandomDrop>
CGameEffectRandomPhase<CGameEffectRandomPhase>
CGameEffectRandomSummon<CGameEffectRandomSummon>
CGameEffectRandomTeleport<CGameEffectRandomTeleport>
CGameEffectRangeEffect<CGameEffectRangeEffect>
CGameEffectRegeneration<CGameEffectRegeneration>
CGameEffectRememorizeSpell<CGameEffectRememorizeSpell>
CGameEffectRemoveAllOfType<CGameEffectRemoveAllOfType>
CGameEffectRemoveConfusion<CGameEffectRemoveConfusion>
CGameEffectRemoveCurse<CGameEffectRemoveCurse>
CGameEffectRemoveEffectOfResource<CGameEffectRemoveEffectOfResource>
CGameEffectRemoveHold<CGameEffectRemoveHold>
CGameEffectRemoveInnateAbility<CGameEffectRemoveInnateAbility>
CGameEffectRemoveIntoxication<CGameEffectRemoveIntoxication>
CGameEffectRemovePanic<CGameEffectRemovePanic>
CGameEffectRemovePortraitIcon<CGameEffectRemovePortraitIcon>
CGameEffectRemoveRandomSpell<CGameEffectRemoveRandomSpell>
CGameEffectRemoveSpellImmunity<CGameEffectRemoveSpellImmunity>
CGameEffectRepeatingApplyEffect<CGameEffectRepeatingApplyEffect>
CGameEffectReplaceItem<CGameEffectReplaceItem>
CGameEffectReplaceSelf<CGameEffectReplaceSelf>
CGameEffectReputation<CGameEffectReputation>
CGameEffectResistAcid<CGameEffectResistAcid>
CGameEffectResistCold<CGameEffectResistCold>
CGameEffectResistCrushing<CGameEffectResistCrushing>
CGameEffectResistElectricity<CGameEffectResistElectricity>
CGameEffectResistFire<CGameEffectResistFire>
CGameEffectResistMagic<CGameEffectResistMagic>
CGameEffectResistMagicCold<CGameEffectResistMagicCold>
CGameEffectResistMagicFire<CGameEffectResistMagicFire>
CGameEffectResistMissile<CGameEffectResistMissile>
CGameEffectResistPiercing<CGameEffectResistPiercing>
CGameEffectResistSlashing<CGameEffectResistSlashing>
CGameEffectResistanceToMagic<CGameEffectResistanceToMagic>
CGameEffectResistanceToPoison<CGameEffectResistanceToPoison>
CGameEffectRest<CGameEffectRest>
CGameEffectRestoreMovementRate<CGameEffectRestoreMovementRate>
CGameEffectRestrictEquipItem<CGameEffectRestrictEquipItem>
CGameEffectRestrictEquipItemType<CGameEffectRestrictEquipItemType>
CGameEffectResurrect<CGameEffectResurrect>
CGameEffectResurrectParty<CGameEffectResurrectParty>
CGameEffectRetreatFrom<CGameEffectRetreatFrom>
CGameEffectRevealMagic<CGameEffectRevealMagic>
CGameEffectSTR<CGameEffectSTR>
CGameEffectSTRExtra<CGameEffectSTRExtra>
CGameEffectSanctuary<CGameEffectSanctuary>
CGameEffectSaveVsBreath<CGameEffectSaveVsBreath>
CGameEffectSaveVsDeath<CGameEffectSaveVsDeath>
CGameEffectSaveVsPoly<CGameEffectSaveVsPoly>
CGameEffectSaveVsSchoolMod<CGameEffectSaveVsSchoolMod>
CGameEffectSaveVsSpell<CGameEffectSaveVsSpell>
CGameEffectSaveVsWands<CGameEffectSaveVsWands>
CGameEffectSavingThrowChange<CGameEffectSavingThrowChange>
CGameEffectScreenShake<CGameEffectScreenShake>
CGameEffectScriptingState<CGameEffectScriptingState>
CGameEffectSecondaryCastList<CGameEffectSecondaryCastList>
CGameEffectSeeInvisible<CGameEffectSeeInvisible>
CGameEffectSelectiveDamageBonus<CGameEffectSelectiveDamageBonus>
CGameEffectSelectiveEnchantmentBonus<CGameEffectSelectiveEnchantmentBonus>
CGameEffectSelectiveToHitBonus<CGameEffectSelectiveToHitBonus>
CGameEffectSequencerFire<CGameEffectSequencerFire>
CGameEffectSequencerFirePoint<CGameEffectSequencerFirePoint>
CGameEffectSequencerInstance<CGameEffectSequencerInstance>
CGameEffectSequencerStart<CGameEffectSequencerStart>
CGameEffectSetAIScript<CGameEffectSetAIScript>
CGameEffectSetDoNotJump<CGameEffectSetDoNotJump>
CGameEffectSetGlobal<CGameEffectSetGlobal>
CGameEffectSetLocalExternal<CGameEffectSetLocalExternal>
CGameEffectSetLocalVariable<CGameEffectSetLocalVariable>
CGameEffectSetSequence<CGameEffectSetSequence>
CGameEffectSetSnare<CGameEffectSetSnare>
CGameEffectSetSpellState<CGameEffectSetSpellState>
CGameEffectSetTrap<CGameEffectSetTrap>
CGameEffectSevenEyes<CGameEffectSevenEyes>
CGameEffectSevenEyesRun<CGameEffectSevenEyesRun>
CGameEffectSexChange<CGameEffectSexChange>
CGameEffectShieldGlobe<CGameEffectShieldGlobe>
CGameEffectShowArea<CGameEffectShowArea>
CGameEffectShowCreatures<CGameEffectShowCreatures>
CGameEffectSilence<CGameEffectSilence>
CGameEffectSingleColorPulseAll<CGameEffectSingleColorPulseAll>
CGameEffectSkillLockPicking<CGameEffectSkillLockPicking>
CGameEffectSkillPickPocket<CGameEffectSkillPickPocket>
CGameEffectSkillStealth<CGameEffectSkillStealth>
CGameEffectSkillTracking<CGameEffectSkillTracking>
CGameEffectSkillTraps<CGameEffectSkillTraps>
CGameEffectSlay<CGameEffectSlay>
CGameEffectSleep<CGameEffectSleep>
CGameEffectSlow<CGameEffectSlow>
CGameEffectSlowPoison<CGameEffectSlowPoison>
CGameEffectSparkle<CGameEffectSparkle>
CGameEffectSpecificDamageMod<CGameEffectSpecificDamageMod>
CGameEffectSpellMemorizationCleric<CGameEffectSpellMemorizationCleric>
CGameEffectSpellMemorizationMage<CGameEffectSpellMemorizationMage>
CGameEffectSpellTrapLevelDecrement<CGameEffectSpellTrapLevelDecrement>
CGameEffectStaticCharge<CGameEffectStaticCharge>
CGameEffectStoneSkins<CGameEffectStoneSkins>
CGameEffectStoneSkinsGolem<CGameEffectStoneSkinsGolem>
CGameEffectStoneToFlesh<CGameEffectStoneToFlesh>
CGameEffectStun<CGameEffectStun>
CGameEffectSummon<CGameEffectSummon>
CGameEffectSummonDisable<CGameEffectSummonDisable>
CGameEffectSurgeMod<CGameEffectSurgeMod>
CGameEffectSwapHitpoints<CGameEffectSwapHitpoints>
CGameEffectTeleport<CGameEffectTeleport>
CGameEffectThac0<CGameEffectThac0>
CGameEffectThac0Left<CGameEffectThac0Left>
CGameEffectThac0Right<CGameEffectThac0Right>
CGameEffectTimeStop<CGameEffectTimeStop>
CGameEffectTracking<CGameEffectTracking>
CGameEffectTranslucent<CGameEffectTranslucent>
CGameEffectTurnUndead<CGameEffectTurnUndead>
CGameEffectTurnUndeadModifier<CGameEffectTurnUndeadModifier>
CGameEffectUnpauseCaster<CGameEffectUnpauseCaster>
CGameEffectUnstun<CGameEffectUnstun>
CGameEffectUnsummon<CGameEffectUnsummon>
CGameEffectUsability<CGameEffectUsability>
CGameEffectUsabilityList<CGameEffectUsabilityList>
CGameEffectUseAnyItem<CGameEffectUseAnyItem>
CGameEffectVisible<CGameEffectVisible>
CGameEffectVisualAnimationEffect<CGameEffectVisualAnimationEffect>
CGameEffectVisualEffect<CGameEffectVisualEffect>
CGameEffectVisualRange<CGameEffectVisualRange>
CGameEffectVisualSpellHit<CGameEffectVisualSpellHit>
CGameEffectVisualSpellHitIWD<CGameEffectVisualSpellHitIWD>
CGameEffectVocalize<CGameEffectVocalize>
CGameEffectWIS<CGameEffectWIS>
CGameEffectWebHold<CGameEffectWebHold>
CGameEffectWish<CGameEffectWish>
CGameEffectXP<CGameEffectXP>
CGameFile<CGameFile>
CGameFireball3d<CGameFireball3d>
CGameJournal<CGameJournal>
CGameJournalAlphabetizer<CGameJournalAlphabetizer>
CGameJournalEntry<CGameJournalEntry>
CGameJournalEntryFlag<CGameJournalEntryFlag>
CGameObject<CGameObject>
CGameObjectArray<CGameObjectArray>
CGameObjectArrayEntry<CGameObjectArrayEntry>
CGameOptions<CGameOptions>
CGamePermission<CGamePermission>
CGameRemoteObjectArray<CGameRemoteObjectArray>
CGameRemoteObjectControlChange<CGameRemoteObjectControlChange>
CGameRemoteObjectDeletion<CGameRemoteObjectDeletion>
CGameRemoteObjectListEntry<CGameRemoteObjectListEntry>
CGameRemoveMapNote<CGameRemoveMapNote>
CGameSave<CGameSave>
CGameSaveCharacter<CGameSaveCharacter>
CGameSound<CGameSound>
CGameSpawning<CGameSpawning>
CGameSprite<CGameSprite>
CGameSpriteEquipment<CGameSpriteEquipment>
CGameSpriteLastUpdate<CGameSpriteLastUpdate>
CGameSprite\:\:GroundItem<CGameSprite::GroundItem>
CGameStatic<CGameStatic>
CGameStatsRes<CGameStatsRes>
CGameStatsSprite<CGameStatsSprite>
CGameTemporal<CGameTemporal>
CGameText<CGameText>
CGameTiledObject<CGameTiledObject>
CGameTimer<CGameTimer>
CGameTrigger<CGameTrigger>
Offset | Size (Total: 1344) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
Used by the CGameAIBase Class<CGameAIBase Class>
Offset | Size (Total: 1344) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 24 | CAIObjectType<CAIObjectType> |
m_lAttacker |
0x78 | 4 | int | m_lAttackStyle |
4 | <padding> |
||
0x80 | 24 | CAIObjectType<CAIObjectType> |
m_lOrderedBy |
0x98 | 24 | CAIObjectType<CAIObjectType> |
m_protecting |
0xB0 | 24 | CAIObjectType<CAIObjectType> |
m_protector |
0xC8 | 24 | CAIObjectType<CAIObjectType> |
m_lTargeted |
0xE0 | 24 | CAIObjectType<CAIObjectType> |
m_lHitter |
0xF8 | 24 | CAIObjectType<CAIObjectType> |
m_lHelp |
0x110 | 24 | CAIObjectType<CAIObjectType> |
m_lTrigger |
0x128 | 24 | CAIObjectType<CAIObjectType> |
m_lSeen |
0x140 | 24 | CAIObjectType<CAIObjectType> |
m_lTalkedTo |
0x158 | 24 | CAIObjectType<CAIObjectType> |
m_lHeard |
0x170 | 24 | CAIObjectType<CAIObjectType> |
m_lSummonedBy |
0x188 | 24 | CAIObjectType<CAIObjectType> |
m_lKilled |
0x1A0 | 24 | CAIObjectType<CAIObjectType> |
m_lEnteredBy |
0x1B8 | 24 | CAIObjectType<CAIObjectType> |
m_lAttackerSent |
0x1D0 | 24 | CAIObjectType<CAIObjectType> |
m_lOrderedBySent |
0x1E8 | 24 | CAIObjectType<CAIObjectType> |
m_protectingSent |
0x200 | 24 | CAIObjectType<CAIObjectType> |
m_protectorSent |
0x218 | 24 | CAIObjectType<CAIObjectType> |
m_lTargetedSent |
0x230 | 24 | CAIObjectType<CAIObjectType> |
m_lHitterSent |
0x248 | 24 | CAIObjectType<CAIObjectType> |
m_lHelpSent |
0x260 | 24 | CAIObjectType<CAIObjectType> |
m_lTriggerSent |
0x278 | 24 | CAIObjectType<CAIObjectType> |
m_lSeenSent |
0x290 | 24 | CAIObjectType<CAIObjectType> |
m_lTalkedToSent |
0x2A8 | 24 | CAIObjectType<CAIObjectType> |
m_lHeardSent |
0x2C0 | 24 | CAIObjectType<CAIObjectType> |
m_lSummonedBySent |
0x2D8 | 24 | CAIObjectType<CAIObjectType> |
m_lKilledSent |
0x2F0 | 8 | CAIScript<CAIScript> * |
m_overrideScript |
0x2F8 | 8 | CAIScript<CAIScript> * |
m_areaScript |
0x300 | 8 | CAIScript<CAIScript> * |
m_specificsScript |
0x308 | 8 | CAIScript<CAIScript> * |
m_classScript |
0x310 | 8 | CAIScript<CAIScript> * |
m_raceScript |
0x318 | 8 | CAIScript<CAIScript> * |
m_generalScript |
0x320 | 8 | CAIScript<CAIScript> * |
m_defaultScript |
0x328 | 8 | CAIScript<CAIScript> * |
m_achievementScript |
0x330 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CAIAction<CAIAction> *> |
m_queuedActions |
0x368 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CAITrigger<CAITrigger> *> |
m_pendingTriggers |
0x3A0 | 4 | unsigned int | m_PAICallCounter |
0x3A4 | 4 | unsigned int | m_PAICallCounterNoMod |
0x3A8 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CGameTimer<CGameTimer> *> |
m_timers |
0x3E0 | 2 | __int16 | m_curResponseNum |
0x3E2 | 2 | __int16 | m_curResponseSetNum |
0x3E4 | 2 | __int16 | m_curScriptNum |
2 | <padding> |
||
0x3E8 | 4 | int | m_interrupt |
0x3EC | 2 | __int16 | m_actionCount |
2 | <padding> |
||
0x3F0 | 4 | int | m_bJustAttacked |
4 | <padding> |
||
0x3F8 | 136 | CAIAction<CAIAction> |
m_curAction |
0x480 | 4 | int | m_nExpectedProcessPendingTriggersCalls |
0x484 | 2 | __int16 | m_nMissedProcessPendingTriggerCalls |
0x486 | 2 | __int16 | m_nAlertnessPeriod |
0x488 | 32 | Array<char,32> | m_scriptName |
0x4A8 | 4 | int | m_inCutScene |
0x4AC | 4 | int | m_firstCall |
0x4B0 | 4 | int | m_forceActionPick |
0x4B4 | 4 | int | m_randValue |
0x4B8 | 1 | unsigned __int8 | m_reactionRoll |
1 | <padding> |
||
0x4BA | 2 | __int16 | m_nLastActionReturn |
0x4BC | 1 | unsigned __int8 | m_nVisualRange |
3 | <padding> |
||
0x4C0 | 4 | unsigned int | m_iGameText |
0x4C4 | 4 | int | m_bInActionExecution |
0x4C8 | 4 | int | m_bNewTrigger |
0x4CC | 4 | int | m_triggerSwitch |
0x4D0 | 4 | int | m_bNoInterrupt |
0x4D4 | 4 | int | m_bDisableAI |
0x4D8 | 32 | CSound<CSound> |
m_forcePauseSound |
0x4F8 | 4 | int | m_nServerLastObjectSynchDelay |
4 | <padding> |
||
0x500 | 64 | CAITrigger<CAITrigger> |
triggerOverride |
Offset | Size (Total: 1344) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
Offset | Size (Total: 32) | Type | Field |
0x0 | 32 | CTypedPtrArray<CTypedPtrArray> <CPtrArray<CPtrArray> , CAbilityData<CAbilityData> *> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 24) | Type | Field |
0x0 | 8 | CGameAnimationType<CGameAnimationType> * |
m_animation |
0x8 | 4 | unsigned int | m_overrides |
0xC | 2 | __int16 | m_sequenceHighLevel |
0xE | 1 | unsigned __int8 | m_detectedByInfravision |
0xF | 1 | unsigned __int8 | m_bloodColor |
0x10 | 1 | unsigned __int8 | m_personalSpace |
7 | <padding> |
Offset | Size (Total: 3280) | Type | Field |
0x0 | 8 | qword | vfptr |
0x8 | 2 | unsigned __int16 | m_animationID |
0xA | 1 | unsigned __int8 | m_moveScale |
0xB | 1 | unsigned __int8 | m_moveScaleCurrent |
0xC | 16 | CRect<CRect> |
m_rEllipse |
0x1C | 4 | int | m_nHeightOffset |
0x20 | 1 | bool | m_bUseSpriteShader |
0x21 | 1 | unsigned __int8 | m_colorBlood |
0x22 | 1 | unsigned __int8 | m_colorChunks |
1 | <padding> |
||
0x24 | 4 | unsigned int | m_nSndFreq |
0x28 | 8 | const char* | m_pSndDeath |
0x30 | 32 | Array<NECK_POINTS,8> | m_neckOffsets |
0x50 | 1440 | Array<CVidBitmap<CVidBitmap> ,5> |
m_combatRounds |
0x5F0 | 1 | unsigned __int8 | m_personalSpace |
0x5F1 | 1 | unsigned __int8 | m_walkCount |
0x5F2 | 2 | unsigned __int16 | m_castFrame |
0x5F4 | 1 | unsigned __int8 | m_bBrightest |
0x5F5 | 1 | unsigned __int8 | m_bBrightestDesired |
0x5F6 | 1 | unsigned __int8 | m_bLightSource |
0x5F7 | 8 | CResRef<CResRef> |
m_soundRef |
1 | <padding> |
||
0x600 | 8 | CString<CString> |
m_walkRef |
0x608 | 1440 | Array<CSequenceSoundList<CSequenceSoundList> ,20> |
m_sequenceRefs |
0xBA8 | 4 | int | m_bNewPalette |
4 | <padding> |
||
0xBB0 | 288 | CVidBitmap<CVidBitmap> |
m_newPalette |
Offset | Size (Total: 4008) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xF90 | 2 | __int16 | m_currentBamSequence |
0xF92 | 2 | __int16 | m_currentBamDirection |
0xF94 | 4 | int | m_falseColor |
0xF98 | 4 | int | m_bInvulnerable |
0xF9C | 4 | int | m_pathSmooth |
0xFA0 | 1 | unsigned __int8 | m_listType |
0xFA1 | 1 | unsigned __int8 | m_extendDirectionTest |
6 | <padding> |
Offset | Size (Total: 3992) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCE8 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE20 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF58 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xF88 | 2 | __int16 | m_currentBamSequence |
0xF8A | 2 | __int16 | m_currentBamDirection |
0xF8C | 4 | int | m_falseColor |
0xF90 | 4 | int | m_bInvulnerable |
0xF94 | 1 | unsigned __int8 | m_extendDirectionTest |
3 | <padding> |
Offset | Size (Total: 9272) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resrefPaperDoll |
0xCD8 | 8 | CString<CString> |
m_resref |
0xCE0 | 8 | CString<CString> |
m_heightCode |
0xCE8 | 8 | CString<CString> |
m_heightCodeHelmet |
0xCF0 | 8 | CString<CString> |
m_heightCodeShieldPaperDoll |
0xCF8 | 1 | char | m_armorCode |
0xCF9 | 1 | char | m_armorMaxCode |
6 | <padding> |
||
0xD00 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xD08 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xD10 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE48 | 312 | CVidCell<CVidCell> |
m_caVidCellBase |
0xF80 | 312 | CVidCell<CVidCell> |
m_a1VidCellBase |
0x10B8 | 312 | CVidCell<CVidCell> |
m_a2VidCellBase |
0x11F0 | 312 | CVidCell<CVidCell> |
m_a3VidCellBase |
0x1328 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1358 | 8 | CString<CString> |
m_resrefWeapon |
0x1360 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeapon |
0x1368 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponBase |
0x1370 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponBase |
0x14A8 | 312 | CVidCell<CVidCell> |
m_a1VidCellWeaponBase |
0x15E0 | 312 | CVidCell<CVidCell> |
m_a2VidCellWeaponBase |
0x1718 | 312 | CVidCell<CVidCell> |
m_a3VidCellWeaponBase |
0x1850 | 48 | CVidPalette<CVidPalette> |
m_weaponPalette |
0x1880 | 8 | CString<CString> |
m_resrefShield |
0x1888 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShield |
0x1890 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShieldBase |
0x1898 | 312 | CVidCell<CVidCell> |
m_g1VidCellShieldBase |
0x19D0 | 312 | CVidCell<CVidCell> |
m_a1VidCellShieldBase |
0x1B08 | 312 | CVidCell<CVidCell> |
m_a2VidCellShieldBase |
0x1C40 | 312 | CVidCell<CVidCell> |
m_a3VidCellShieldBase |
0x1D78 | 48 | CVidPalette<CVidPalette> |
m_shieldPalette |
0x1DA8 | 8 | CString<CString> |
m_resrefHelmet |
0x1DB0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHelmet |
0x1DB8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHelmetBase |
0x1DC0 | 312 | CVidCell<CVidCell> |
m_g1VidCellHelmetBase |
0x1EF8 | 312 | CVidCell<CVidCell> |
m_caVidCellHelmetBase |
0x2030 | 312 | CVidCell<CVidCell> |
m_a1VidCellHelmetBase |
0x2168 | 312 | CVidCell<CVidCell> |
m_a2VidCellHelmetBase |
0x22A0 | 312 | CVidCell<CVidCell> |
m_a3VidCellHelmetBase |
0x23D8 | 48 | CVidPalette<CVidPalette> |
m_helmetPalette |
0x2408 | 2 | __int16 | m_currentBamSequence |
0x240A | 2 | __int16 | m_currentBamDirection |
0x240C | 4 | int | m_renderWeapons |
0x2410 | 4 | int | m_bHideWeapons |
0x2414 | 4 | int | m_renderHelmet |
0x2418 | 4 | int | m_bEquipHelmet |
0x241C | 4 | int | m_weaponLeftHand |
0x2420 | 4 | int | m_falseColor |
0x2424 | 1 | unsigned __int8 | m_weaponCode |
0x2425 | 1 | unsigned __int8 | m_extendDirectionTest |
0x2426 | 1 | unsigned __int8 | m_bDetectedByInfravision |
0x2427 | 1 | unsigned __int8 | m_bInvulnerable |
0x2428 | 1 | unsigned __int8 | m_bCanLieDown |
0x2429 | 1 | unsigned __int8 | m_resrefArmorBase |
0x242A | 1 | unsigned __int8 | m_resrefArmorSpecific |
1 | <padding> |
||
0x242C | 4 | int | m_bDoubleBlit |
0x2430 | 4 | int | m_bSplitBams |
0x2434 | 1 | char | m_splitBamChar |
3 | <padding> |
Offset | Size (Total: 21168) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CString<CString> |
m_resrefShadow |
0xCE0 | 8 | CString<CString> |
m_heightCode |
0xCE8 | 8 | CString<CString> |
m_heightCodeHelmet |
0xCF0 | 1 | char | m_armorCode |
0xCF1 | 1 | char | m_armorMaxCode |
6 | <padding> |
||
0xCF8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xD00 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xD08 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xD10 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE48 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF80 | 312 | CVidCell<CVidCell> |
m_w2VidCellBase |
0x10B8 | 312 | CVidCell<CVidCell> |
m_w2VidCellExtend |
0x11F0 | 312 | CVidCell<CVidCell> |
m_caVidCellBase |
0x1328 | 312 | CVidCell<CVidCell> |
m_caVidCellExtend |
0x1460 | 312 | CVidCell<CVidCell> |
m_a1VidCellBase |
0x1598 | 312 | CVidCell<CVidCell> |
m_a1VidCellExtend |
0x16D0 | 312 | CVidCell<CVidCell> |
m_a2VidCellBase |
0x1808 | 312 | CVidCell<CVidCell> |
m_a2VidCellExtend |
0x1940 | 312 | CVidCell<CVidCell> |
m_a3VidCellBase |
0x1A78 | 312 | CVidCell<CVidCell> |
m_a3VidCellExtend |
0x1BB0 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1BE0 | 8 | CString<CString> |
m_resrefWeapon |
0x1BE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeapon |
0x1BF0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponBase |
0x1BF8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponExtend |
0x1C00 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponBase |
0x1D38 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponExtend |
0x1E70 | 312 | CVidCell<CVidCell> |
m_w2VidCellWeaponBase |
0x1FA8 | 312 | CVidCell<CVidCell> |
m_w2VidCellWeaponExtend |
0x20E0 | 312 | CVidCell<CVidCell> |
m_a1VidCellWeaponBase |
0x2218 | 312 | CVidCell<CVidCell> |
m_a1VidCellWeaponExtend |
0x2350 | 312 | CVidCell<CVidCell> |
m_a2VidCellWeaponBase |
0x2488 | 312 | CVidCell<CVidCell> |
m_a2VidCellWeaponExtend |
0x25C0 | 312 | CVidCell<CVidCell> |
m_a3VidCellWeaponBase |
0x26F8 | 312 | CVidCell<CVidCell> |
m_a3VidCellWeaponExtend |
0x2830 | 48 | CVidPalette<CVidPalette> |
m_weaponPalette |
0x2860 | 8 | CString<CString> |
m_resrefShield |
0x2868 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShield |
0x2870 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShieldBase |
0x2878 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShieldExtend |
0x2880 | 312 | CVidCell<CVidCell> |
m_g1VidCellShieldBase |
0x29B8 | 312 | CVidCell<CVidCell> |
m_g1VidCellShieldExtend |
0x2AF0 | 312 | CVidCell<CVidCell> |
m_w2VidCellShieldBase |
0x2C28 | 312 | CVidCell<CVidCell> |
m_w2VidCellShieldExtend |
0x2D60 | 312 | CVidCell<CVidCell> |
m_a1VidCellShieldBase |
0x2E98 | 312 | CVidCell<CVidCell> |
m_a1VidCellShieldExtend |
0x2FD0 | 312 | CVidCell<CVidCell> |
m_a2VidCellShieldBase |
0x3108 | 312 | CVidCell<CVidCell> |
m_a2VidCellShieldExtend |
0x3240 | 312 | CVidCell<CVidCell> |
m_a3VidCellShieldBase |
0x3378 | 312 | CVidCell<CVidCell> |
m_a3VidCellShieldExtend |
0x34B0 | 48 | CVidPalette<CVidPalette> |
m_shieldPalette |
0x34E0 | 8 | CString<CString> |
m_resrefHelmet |
0x34E8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHelmet |
0x34F0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHelmetBase |
0x34F8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHelmetExtend |
0x3500 | 312 | CVidCell<CVidCell> |
m_g1VidCellHelmetBase |
0x3638 | 312 | CVidCell<CVidCell> |
m_g1VidCellHelmetExtend |
0x3770 | 312 | CVidCell<CVidCell> |
m_w2VidCellHelmetBase |
0x38A8 | 312 | CVidCell<CVidCell> |
m_w2VidCellHelmetExtend |
0x39E0 | 312 | CVidCell<CVidCell> |
m_caVidCellHelmetBase |
0x3B18 | 312 | CVidCell<CVidCell> |
m_caVidCellHelmetExtend |
0x3C50 | 312 | CVidCell<CVidCell> |
m_a1VidCellHelmetBase |
0x3D88 | 312 | CVidCell<CVidCell> |
m_a1VidCellHelmetExtend |
0x3EC0 | 312 | CVidCell<CVidCell> |
m_a2VidCellHelmetBase |
0x3FF8 | 312 | CVidCell<CVidCell> |
m_a2VidCellHelmetExtend |
0x4130 | 312 | CVidCell<CVidCell> |
m_a3VidCellHelmetBase |
0x4268 | 312 | CVidCell<CVidCell> |
m_a3VidCellHelmetExtend |
0x43A0 | 48 | CVidPalette<CVidPalette> |
m_helmetPalette |
0x43D0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShadow |
0x43D8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShadowBase |
0x43E0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShadowExtend |
0x43E8 | 312 | CVidCell<CVidCell> |
m_g1VidCellShadowBase |
0x4520 | 312 | CVidCell<CVidCell> |
m_g1VidCellShadowExtend |
0x4658 | 312 | CVidCell<CVidCell> |
m_w2VidCellShadowBase |
0x4790 | 312 | CVidCell<CVidCell> |
m_w2VidCellShadowExtend |
0x48C8 | 312 | CVidCell<CVidCell> |
m_caVidCellShadowBase |
0x4A00 | 312 | CVidCell<CVidCell> |
m_caVidCellShadowExtend |
0x4B38 | 312 | CVidCell<CVidCell> |
m_a1VidCellShadowBase |
0x4C70 | 312 | CVidCell<CVidCell> |
m_a1VidCellShadowExtend |
0x4DA8 | 312 | CVidCell<CVidCell> |
m_a2VidCellShadowBase |
0x4EE0 | 312 | CVidCell<CVidCell> |
m_a2VidCellShadowExtend |
0x5018 | 312 | CVidCell<CVidCell> |
m_a3VidCellShadowBase |
0x5150 | 312 | CVidCell<CVidCell> |
m_a3VidCellShadowExtend |
0x5288 | 2 | __int16 | m_currentBamSequence |
0x528A | 2 | __int16 | m_currentBamDirection |
0x528C | 4 | int | m_renderWeapons |
0x5290 | 4 | int | m_bHideWeapons |
0x5294 | 4 | int | m_renderHelmet |
0x5298 | 4 | int | m_bEquipHelmet |
0x529C | 4 | int | m_weaponLeftHand |
0x52A0 | 4 | int | m_falseColor |
0x52A4 | 1 | unsigned __int8 | m_weaponCode |
0x52A5 | 1 | unsigned __int8 | m_extendDirectionTest |
0x52A6 | 1 | unsigned __int8 | m_bDetectedByInfravision |
0x52A7 | 1 | unsigned __int8 | m_bInvulnerable |
0x52A8 | 1 | unsigned __int8 | m_bCanLieDown |
7 | <padding> |
Offset | Size (Total: 3984) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellShadow |
0xCE0 | 312 | CVidCell<CVidCell> |
m_g1VidCell |
0xE18 | 312 | CVidCell<CVidCell> |
m_g1VidCellShadow |
0xF50 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xF80 | 1 | unsigned __int8 | m_translucent |
0xF81 | 1 | unsigned __int8 | m_bRender |
0xF82 | 2 | unsigned __int16 | m_posZ |
0xF84 | 2 | unsigned __int16 | m_deltaZ |
0xF86 | 2 | __int16 | m_currentBamSequence |
0xF88 | 2 | __int16 | m_currentBamDirection |
0xF8A | 1 | unsigned __int8 | m_extendDirectionTest |
0xF8B | 1 | unsigned __int8 | m_listType |
4 | <padding> |
Offset | Size (Total: 3672) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE18 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xE48 | 2 | __int16 | m_currentBamSequence |
0xE4A | 2 | __int16 | m_currentBamDirection |
0xE4C | 4 | int | m_falseColor |
0xE50 | 1 | unsigned __int8 | m_extendDirectionTest |
7 | <padding> |
Offset | Size (Total: 5384) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE20 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0xF58 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xF88 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeapon |
0xF90 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponBase |
0xF98 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponBase |
0x10D0 | 312 | CVidCell<CVidCell> |
m_g2VidCellWeaponBase |
0x1208 | 48 | CVidPalette<CVidPalette> |
m_weaponPalette |
0x1238 | 2 | __int16 | m_currentBamSequence |
0x123A | 2 | __int16 | m_currentBamDirection |
0x123C | 2 | __int16 | m_currentShootSequence |
2 | <padding> |
||
0x1240 | 4 | int | m_falseColor |
0x1244 | 4 | int | m_translucent |
0x1248 | 4 | int | m_bTwoPalettes |
0x124C | 8 | CResRef<CResRef> |
m_cResRefPalette1 |
0x1254 | 8 | CResRef<CResRef> |
m_cResRefPalette2 |
0x125C | 4 | int | m_renderWeapons |
0x1260 | 4 | int | m_bHideWeapons |
0x1264 | 4 | int | m_weaponLeftHand |
0x1268 | 1 | unsigned __int8 | m_bDetectedByInfravision |
0x1269 | 1 | unsigned __int8 | m_extendDirectionTest |
2 | <padding> |
||
0x126C | 4 | int | m_bCanLieDown |
0x1270 | 4 | int | m_bPathSmooth |
0x1274 | 4 | int | m_bSplitBams |
0x1278 | 1 | char | m_splitBamChar |
0x1279 | 1 | char | m_currentShootSplit |
2 | <padding> |
||
0x127C | 4 | int | m_bGlowLayer |
0x1280 | 8 | CString<CString> |
m_glowResref |
0x1288 | 8 | CVidCell<CVidCell> * |
m_glowCurrentVidCell |
0x1290 | 8 | CVidCell<CVidCell> * |
m_glowCurrentVidCellBase |
0x1298 | 312 | CVidCell<CVidCell> |
m_glowG1VidCellBase |
0x13D0 | 312 | CVidCell<CVidCell> |
m_glowG2VidCellBase |
Offset | Size (Total: 7096) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_g2VidCellExtend |
0x11D0 | 312 | CVidCell<CVidCell> |
m_g3VidCellBase |
0x1308 | 312 | CVidCell<CVidCell> |
m_g3VidCellExtend |
0x1440 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHole |
0x1448 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHoleBase |
0x1450 | 8 | CVidCell<CVidCell> * |
m_currentVidCellHoleExtend |
0x1458 | 312 | CVidCell<CVidCell> |
m_g1VidCellHoleBase |
0x1590 | 312 | CVidCell<CVidCell> |
m_g1VidCellHoleExtend |
0x16C8 | 312 | CVidCell<CVidCell> |
m_g2VidCellHoleBase |
0x1800 | 312 | CVidCell<CVidCell> |
m_g2VidCellHoleExtend |
0x1938 | 312 | CVidCell<CVidCell> |
m_g3VidCellHoleBase |
0x1A70 | 312 | CVidCell<CVidCell> |
m_g3VidCellHoleExtend |
0x1BA8 | 2 | __int16 | m_currentBamSequence |
0x1BAA | 2 | __int16 | m_currentBamDirection |
0x1BAC | 4 | int | m_bAboveGround |
0x1BB0 | 1 | unsigned __int8 | m_extendDirectionTest |
3 | <padding> |
||
0x1BB4 | 4 | int | m_bMirrorBam |
Offset | Size (Total: 19584) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_a1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_a1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_a2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_a2VidCellExtend |
0x11D0 | 312 | CVidCell<CVidCell> |
m_a3VidCellBase |
0x1308 | 312 | CVidCell<CVidCell> |
m_a3VidCellExtend |
0x1440 | 312 | CVidCell<CVidCell> |
m_shVidCellBase |
0x1578 | 312 | CVidCell<CVidCell> |
m_shVidCellExtend |
0x16B0 | 312 | CVidCell<CVidCell> |
m_awVidCellBase |
0x17E8 | 312 | CVidCell<CVidCell> |
m_awVidCellExtend |
0x1920 | 312 | CVidCell<CVidCell> |
m_slVidCellBase |
0x1A58 | 312 | CVidCell<CVidCell> |
m_slVidCellExtend |
0x1B90 | 312 | CVidCell<CVidCell> |
m_deVidCellBase |
0x1CC8 | 312 | CVidCell<CVidCell> |
m_deVidCellExtend |
0x1E00 | 312 | CVidCell<CVidCell> |
m_daVidCellBase |
0x1F38 | 312 | CVidCell<CVidCell> |
m_daVidCellExtend |
0x2070 | 312 | CVidCell<CVidCell> |
m_paVidCellBase |
0x21A8 | 312 | CVidCell<CVidCell> |
m_paVidCellExtend |
0x22E0 | 312 | CVidCell<CVidCell> |
m_reVidCellBase |
0x2418 | 312 | CVidCell<CVidCell> |
m_reVidCellExtend |
0x2550 | 312 | CVidCell<CVidCell> |
m_coVidCellBase |
0x2688 | 312 | CVidCell<CVidCell> |
m_coVidCellExtend |
0x27C0 | 312 | CVidCell<CVidCell> |
m_caVidCellBase |
0x28F8 | 312 | CVidCell<CVidCell> |
m_caVidCellExtend |
0x2A30 | 312 | CVidCell<CVidCell> |
m_twVidCellBase |
0x2B68 | 312 | CVidCell<CVidCell> |
m_twVidCellExtend |
0x2CA0 | 312 | CVidCell<CVidCell> |
m_waVidCellBase |
0x2DD8 | 312 | CVidCell<CVidCell> |
m_waVidCellExtend |
0x2F10 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeapon |
0x2F18 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponBase |
0x2F20 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponExtend |
0x2F28 | 312 | CVidCell<CVidCell> |
m_a1VidCellWeaponBase |
0x3060 | 312 | CVidCell<CVidCell> |
m_a1VidCellWeaponExtend |
0x3198 | 312 | CVidCell<CVidCell> |
m_a2VidCellWeaponBase |
0x32D0 | 312 | CVidCell<CVidCell> |
m_a2VidCellWeaponExtend |
0x3408 | 312 | CVidCell<CVidCell> |
m_a3VidCellWeaponBase |
0x3540 | 312 | CVidCell<CVidCell> |
m_a3VidCellWeaponExtend |
0x3678 | 312 | CVidCell<CVidCell> |
m_shVidCellWeaponBase |
0x37B0 | 312 | CVidCell<CVidCell> |
m_shVidCellWeaponExtend |
0x38E8 | 312 | CVidCell<CVidCell> |
m_awVidCellWeaponBase |
0x3A20 | 312 | CVidCell<CVidCell> |
m_awVidCellWeaponExtend |
0x3B58 | 312 | CVidCell<CVidCell> |
m_slVidCellWeaponBase |
0x3C90 | 312 | CVidCell<CVidCell> |
m_slVidCellWeaponExtend |
0x3DC8 | 312 | CVidCell<CVidCell> |
m_daVidCellWeaponBase |
0x3F00 | 312 | CVidCell<CVidCell> |
m_daVidCellWeaponExtend |
0x4038 | 312 | CVidCell<CVidCell> |
m_paVidCellWeaponBase |
0x4170 | 312 | CVidCell<CVidCell> |
m_paVidCellWeaponExtend |
0x42A8 | 312 | CVidCell<CVidCell> |
m_reVidCellWeaponBase |
0x43E0 | 312 | CVidCell<CVidCell> |
m_reVidCellWeaponExtend |
0x4518 | 312 | CVidCell<CVidCell> |
m_coVidCellWeaponBase |
0x4650 | 312 | CVidCell<CVidCell> |
m_coVidCellWeaponExtend |
0x4788 | 312 | CVidCell<CVidCell> |
m_caVidCellWeaponBase |
0x48C0 | 312 | CVidCell<CVidCell> |
m_caVidCellWeaponExtend |
0x49F8 | 312 | CVidCell<CVidCell> |
m_waVidCellWeaponBase |
0x4B30 | 312 | CVidCell<CVidCell> |
m_waVidCellWeaponExtend |
0x4C68 | 2 | __int16 | m_currentBamDirection |
2 | <padding> |
||
0x4C6C | 4 | int | m_bRenderWeapons |
0x4C70 | 4 | int | m_bHideWeapons |
0x4C74 | 4 | int | m_weaponLeftHand |
0x4C78 | 1 | unsigned __int8 | m_bDetectedByInfravision |
0x4C79 | 1 | unsigned __int8 | m_extendDirectionTest |
2 | <padding> |
||
0x4C7C | 4 | int | m_translucent |
Offset | Size (Total: 5248) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_g2VidCellExtend |
0x11D0 | 312 | CVidCell<CVidCell> |
m_g3VidCellBase |
0x1308 | 312 | CVidCell<CVidCell> |
m_g3VidCellExtend |
0x1440 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1470 | 2 | __int16 | m_currentBamSequence |
0x1472 | 2 | __int16 | m_currentBamDirection |
0x1474 | 4 | int | m_falseColor |
0x1478 | 1 | unsigned __int8 | m_extendDirectionTest |
7 | <padding> |
Offset | Size (Total: 5248) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_g2VidCellExtend |
0x11D0 | 312 | CVidCell<CVidCell> |
m_g3VidCellBase |
0x1308 | 312 | CVidCell<CVidCell> |
m_g3VidCellExtend |
0x1440 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1470 | 2 | __int16 | m_currentBamSequence |
0x1472 | 2 | __int16 | m_currentBamDirection |
0x1474 | 4 | int | m_falseColor |
0x1478 | 1 | unsigned __int8 | m_extendDirectionTest |
7 | <padding> |
Offset | Size (Total: 5968) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_g2VidCellExtend |
0x11D0 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1200 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeapon |
0x1208 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponBase |
0x1210 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponExtend |
0x1218 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponBase |
0x1350 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponExtend |
0x1488 | 312 | CVidCell<CVidCell> |
m_g2VidCellWeaponBase |
0x15C0 | 312 | CVidCell<CVidCell> |
m_g2VidCellWeaponExtend |
0x16F8 | 48 | CVidPalette<CVidPalette> |
m_weaponPalette |
0x1728 | 2 | __int16 | m_currentBamSequence |
0x172A | 2 | __int16 | m_currentBamDirection |
0x172C | 4 | int | m_renderWeapons |
0x1730 | 4 | int | m_bHideWeapons |
0x1734 | 4 | int | m_weaponLeftHand |
0x1738 | 1 | unsigned __int8 | m_nMeleeWeaponReady |
0x1739 | 1 | unsigned __int8 | m_extendDirectionTest |
6 | <padding> |
||
0x1740 | 16 | Array<CString<CString> ,2> |
m_resrefWeapon |
Offset | Size (Total: 5984) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_g2VidCellExtend |
0x11D0 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1200 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeapon |
0x1208 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponBase |
0x1210 | 8 | CVidCell<CVidCell> * |
m_currentVidCellWeaponExtend |
0x1218 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponBase |
0x1350 | 312 | CVidCell<CVidCell> |
m_g1VidCellWeaponExtend |
0x1488 | 312 | CVidCell<CVidCell> |
m_g2VidCellWeaponBase |
0x15C0 | 312 | CVidCell<CVidCell> |
m_g2VidCellWeaponExtend |
0x16F8 | 48 | CVidPalette<CVidPalette> |
m_weaponPalette |
0x1728 | 2 | __int16 | m_currentBamSequence |
0x172A | 2 | __int16 | m_currentBamDirection |
0x172C | 4 | int | m_renderWeapons |
0x1730 | 4 | int | m_bHideWeapons |
0x1734 | 4 | int | m_weaponLeftHand |
0x1738 | 4 | int | m_falseColor |
4 | <padding> |
||
0x1740 | 16 | Array<CString<CString> ,2> |
m_resrefWeapon |
0x1750 | 1 | unsigned __int8 | m_bInvulnerable |
3 | <padding> |
||
0x1754 | 4 | int | m_bDualAttack |
0x1758 | 1 | unsigned __int8 | m_extendDirectionTest |
7 | <padding> |
Offset | Size (Total: 4872) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_g1VidCellBase |
0xCF0 | 8 | CVidCell<CVidCell> * |
m_g2VidCellBase |
0xCF8 | 8 | CVidCell<CVidCell> * |
m_g3VidCellBase |
0xD00 | 8 | CVidCell<CVidCell> * |
m_g4VidCellBase |
0xD08 | 8 | CVidCell<CVidCell> * |
m_g5VidCellBase |
0xD10 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xD40 | 2 | __int16 | m_currentBamSequence |
0xD42 | 2 | __int16 | m_currentBamDirection |
4 | <padding> |
||
0xD48 | 8 | CVidBitmap<CVidBitmap> * |
m_currentNewPalette |
0xD50 | 4 | int | m_falseColor |
4 | <padding> |
||
0xD58 | 288 | CVidBitmap<CVidBitmap> |
m_g1NewPalette |
0xE78 | 288 | CVidBitmap<CVidBitmap> |
m_g2NewPalette |
0xF98 | 288 | CVidBitmap<CVidBitmap> |
m_g3NewPalette |
0x10B8 | 288 | CVidBitmap<CVidBitmap> |
m_g4NewPalette |
0x11D8 | 288 | CVidBitmap<CVidBitmap> |
m_g5NewPalette |
0x12F8 | 1 | unsigned __int8 | m_extendDirectionTest |
0x12F9 | 1 | unsigned __int8 | m_nQuadrants |
2 | <padding> |
||
0x12FC | 4 | int | m_bDoubleBlit |
0x1300 | 4 | int | m_bSplitBams |
0x1304 | 1 | char | m_splitBamChar |
0x1305 | 1 | char | m_splitDirectionBamChar |
2 | <padding> |
Offset | Size (Total: 3424) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_pCurrentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_pCurrentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_pg1VidCellBase |
0xCF0 | 8 | CVidCell<CVidCell> * |
m_pg2VidCellBase |
0xCF8 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xD28 | 2 | __int16 | m_currentBamSequence |
0xD2A | 2 | __int16 | m_currentBamDirection |
0xD2C | 2 | __int16 | m_currentShootSequence |
2 | <padding> |
||
0xD30 | 4 | int | m_falseColor |
0xD34 | 1 | unsigned __int8 | m_extendDirectionTest |
0xD35 | 1 | unsigned __int8 | m_nQuadrants |
2 | <padding> |
||
0xD38 | 4 | int | m_bSplitBams |
0xD3C | 1 | char | m_splitBamChar |
3 | <padding> |
||
0xD40 | 4 | int | m_translucent |
0xD44 | 4 | int | m_renderWeapons |
0xD48 | 4 | int | m_weaponLeftHand |
0xD4C | 1 | unsigned __int8 | m_bDetectedByInfravision |
3 | <padding> |
||
0xD50 | 4 | int | m_bCanLieDown |
0xD54 | 4 | int | m_bPathSmooth |
0xD58 | 1 | char | m_currentShootSplit |
7 | <padding> |
Offset | Size (Total: 4624) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xCF0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE28 | 312 | CVidCell<CVidCell> |
m_g1VidCellExtend |
0xF60 | 312 | CVidCell<CVidCell> |
m_g2VidCellBase |
0x1098 | 312 | CVidCell<CVidCell> |
m_g2VidCellExtend |
0x11D0 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0x1200 | 2 | __int16 | m_currentBamSequence |
0x1202 | 2 | __int16 | m_currentBamDirection |
0x1204 | 4 | int | m_falseColor |
0x1208 | 4 | int | m_translucent |
0x120C | 1 | unsigned __int8 | m_bDetectedByInfravision |
0x120D | 1 | unsigned __int8 | m_extendDirectionTest |
2 | <padding> |
Offset | Size (Total: 3432) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CString<CString> |
m_resref |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCE0 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE8 | 8 | CVidCell<CVidCell> * |
m_g1VidCellBase |
0xCF0 | 8 | CVidCell<CVidCell> * |
m_g2VidCellBase |
0xCF8 | 8 | CVidCell<CVidCell> * |
m_g3VidCellBase |
0xD00 | 8 | CVidCell<CVidCell> * |
m_currentVidCellExtend |
0xD08 | 8 | CVidCell<CVidCell> * |
m_g1VidCellExtend |
0xD10 | 8 | CVidCell<CVidCell> * |
m_g2VidCellExtend |
0xD18 | 8 | CVidCell<CVidCell> * |
m_g3VidCellExtend |
0xD20 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xD50 | 2 | __int16 | m_currentBamSequence |
0xD52 | 2 | __int16 | m_currentBamDirection |
0xD54 | 4 | int | m_falseColor |
0xD58 | 1 | unsigned __int8 | m_extendDirectionTest |
0xD59 | 1 | unsigned __int8 | m_nQuadrants |
2 | <padding> |
||
0xD5C | 4 | int | m_bCaster |
0xD60 | 4 | int | m_bExtendDir |
0xD64 | 4 | int | m_pathSmooth |
Offset | Size (Total: 3672) | Type | Field |
0x0 | 3280 | CGameAnimationType<CGameAnimationType> |
baseclass_0 |
0xCD0 | 8 | CVidCell<CVidCell> * |
m_currentVidCell |
0xCD8 | 8 | CVidCell<CVidCell> * |
m_currentVidCellBase |
0xCE0 | 312 | CVidCell<CVidCell> |
m_g1VidCellBase |
0xE18 | 48 | CVidPalette<CVidPalette> |
m_charPalette |
0xE48 | 2 | __int16 | m_currentBamSequence |
0xE4A | 2 | __int16 | m_currentBamDirection |
0xE4C | 4 | int | m_falseColor |
0xE50 | 1 | unsigned __int8 | m_bCanLieDown |
7 | <padding> |
Offset | Size (Total: 4384) | Type | Field |
0x0 | 76 | CAreaFileHeader<CAreaFileHeader> |
m_header |
0x4C | 4 | int | m_bHeaderExtendedNight |
0x50 | 144 | CAreaSoundsAndMusic<CAreaSoundsAndMusic> |
m_headerSound |
0xE0 | 228 | CAreaFileRestEncounter<CAreaFileRestEncounter> |
m_headerRestEncounter |
4 | <padding> |
||
0x1C8 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CAreaFileCharacterEntryPoint<CAreaFileCharacterEntryPoint> *> |
m_entryPoints |
0x200 | 1 | unsigned __int8 | m_id |
0x201 | 1 | unsigned __int8 | m_nCharacters |
0x202 | 1 | unsigned __int8 | m_nInfravision |
0x203 | 1 | unsigned __int8 | m_bAreaLoaded |
0x204 | 8 | CResRef<CResRef> |
m_resref |
0x20C | 8 | CResRef<CResRef> |
m_restMovieDay |
0x214 | 8 | CResRef<CResRef> |
m_restMovieNight |
0x21C | 1 | unsigned __int8 | m_waterAlpha |
3 | <padding> |
||
0x220 | 8 | CResWED<CResWED> * |
m_pResWED |
0x228 | 8 | CInfGame<CInfGame> * |
m_pGame |
0x230 | 4 | int | m_nScrollState |
0x234 | 4 | int | m_nKeyScrollState |
0x238 | 4 | int | m_bSelectionSquareEnabled |
0x23C | 4 | int | m_bTravelSquare |
0x240 | 4 | int | m_iPickedOnDown |
0x244 | 4 | int | m_iPicked |
0x248 | 4 | int | m_iPickedTarget |
0x24C | 4 | int | m_bPicked |
0x250 | 4 | int | m_nToolTip |
0x254 | 8 | CPoint<CPoint> |
m_mousePos |
4 | <padding> |
||
0x260 | 288 | CVidBitmap<CVidBitmap> |
m_bmLum |
0x380 | 8 | CVidBitmap<CVidBitmap> * |
m_pbmLumNight |
0x388 | 288 | CVidBitmap<CVidBitmap> |
m_bmHeight |
0x4A8 | 8 | CObjectMarker<CObjectMarker> * |
m_pObjectMarker |
0x4B0 | 8 | CObjectMarker<CObjectMarker> * |
m_pObjectMarkerHealthBar |
0x4B8 | 1 | unsigned __int8 | m_firstRender |
3 | <padding> |
||
0x4BC | 16 | CRect<CRect> |
m_selectSquare |
0x4CC | 2 | __int16 | m_rotation |
2 | <padding> |
||
0x4D0 | 8 | CPoint<CPoint> |
m_moveDest |
0x4D8 | 4 | int | m_groupMove |
0x4DC | 16 | Array<unsigned __int8,16> | m_terrainTable |
0x4EC | 16 | Array<unsigned __int8,16> | m_visibleTerrainTable |
0x4FC | 4 | int | m_nAIIndex |
0x500 | 4 | int | m_bInPathSearch |
0x504 | 4 | unsigned int | m_nInitialAreaID |
0x508 | 4 | unsigned int | m_nFirstObject |
0x50C | 4 | unsigned int | m_dwLastProgressRenderTickCount |
0x510 | 4 | unsigned int | m_dwLastProgressMsgTickCount |
0x514 | 1 | unsigned __int8 | m_nRandomMonster |
1 | <padding> |
||
0x516 | 2 | __int16 | m_nVisibleMonster |
0x518 | 1 | unsigned __int8 | m_bRecentlySaved |
3 | <padding> |
||
0x51C | 4 | unsigned int | m_nSavedTime |
0x520 | 168 | CGameAreaNotes<CGameAreaNotes> |
m_cGameAreaNotes |
0x5C8 | 1176 | CInfinity<CInfinity> |
m_cInfinity |
0xA60 | 336 | CSearchBitmap<CSearchBitmap> |
m_search |
0xBB0 | 112 | CVisibilityMap<CVisibilityMap> |
m_visibility |
0xC20 | 8 | unsigned __int8* | m_pDynamicHeight |
0xC28 | 4 | int | m_startedMusic |
0xC2C | 4 | unsigned int | m_startedMusicCounter |
0xC30 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSort |
0xC68 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortBack |
0xCA0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortFlight |
0xCD8 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortUnder |
0xD10 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortAdd |
0xD48 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortBackAdd |
0xD80 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortFlightAdd |
0xDB8 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortUnderAdd |
0xDF0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,__POSITION*> |
m_lVertSortRemove |
0xE28 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,__POSITION*> |
m_lVertSortBackRemove |
0xE60 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,__POSITION*> |
m_lVertSortFlightRemove |
0xE98 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,__POSITION*> |
m_lVertSortUnderRemove |
0xED0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CTiledObject<CTiledObject> *> |
m_lTiledObjects |
0xF08 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lGameTextObjects |
0xF40 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lVertSortTransition |
0xF78 | 8 | CPoint<CPoint> |
m_ptOldViewPos |
0xF80 | 16 | CVariableHash<CVariableHash> |
m_variables |
0xF90 | 16 | CVariableHash<CVariableHash> |
m_namedCreatures |
0xFA0 | 1 | unsigned __int8 | m_bPermitNewCharacters |
1 | <padding> |
||
0xFA2 | 2 | __int16 | m_nCurrentSong |
0xFA4 | 4 | int | m_nBattleSongCounter |
0xFA8 | 4 | int | m_nDamageCounter |
0xFAC | 2 | __int16 | m_nScreenFlash |
0xFAE | 2 | __int16 | m_nScreenFlashFade |
0xFB0 | 4 | unsigned int | m_screenFlashRGB |
4 | <padding> |
||
0xFB8 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CGameAreaClairvoyanceEntry<CGameAreaClairvoyanceEntry> *> |
m_lClairvoyanceObjects |
0xFF0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lContainersNeedingUpdate |
0x1028 | 4 | int | m_bAnySpritesInActions |
0x102C | 4 | int | m_nMPSynchCounter |
0x1030 | 1 | unsigned __int8 | m_nMPSignalType |
0x1031 | 1 | unsigned __int8 | m_nMPSignalData |
2 | <padding> |
||
0x1034 | 4 | int | m_nMPSignalsToSend |
0x1038 | 4 | int | m_nEnemyCountWork |
0x103C | 4 | int | m_nEnemyCountLast |
0x1040 | 4 | int | m_nEnemyCount2ndLast |
0x1044 | 4 | int | m_nEnemyCountSequestered |
0x1048 | 4 | int | m_nTrapCountWork |
0x104C | 4 | int | m_nTrapCountLast |
0x1050 | 4 | int | m_nTrapCount2ndLast |
0x1054 | 4 | int | m_nUnloadCounter |
0x1058 | 4 | int | m_bDisplayingHealth |
4 | <padding> |
||
0x1060 | 72 | CMemINI<CMemINI> |
INIFile |
0x10A8 | 8 | CSpawnFile<CSpawnFile> * |
mpSpawner |
0x10B0 | 4 | int | m_nCreatureNodeCount |
0x10B4 | 8 | CSize<CSize> |
m_lightmapRatio |
4 | <padding> |
||
0x10C0 | 24 | CGameArea::m_cWalkableRenderCache_t<CGameArea::\<unnamed_type_m_cWalkableRenderCache\>> |
m_cWalkableRenderCache |
0x10D8 | 32 | CSound<CSound> |
m_sndAmbientDay |
0x10F8 | 32 | CSound<CSound> |
m_sndAmbientNight |
0x1118 | 1 | unsigned __int8 | m_sndAmbientVolume |
1 | <padding> |
||
0x111A | 2 | unsigned __int16 | m_sndAmbientDayVolume |
0x111C | 2 | unsigned __int16 | m_sndAmbientNightVolume |
2 | <padding> |
Offset | Size (Total: 24) | Type | Field |
0x0 | 4 | int | nTriCount |
0x4 | 4 | int | nLineCount |
0x8 | 8 | CPoint<CPoint> * |
pVertexArray |
0x10 | 1 | bool | bReady |
7 | <padding> |
Offset | Size (Total: 40) | Type | Field |
0x0 | 8 | CPoint<CPoint> |
m_position |
0x8 | 4 | int | m_id |
0xC | 4 | int | m_timeKill |
0x10 | 8 | unsigned __int8* | m_pVisibleTerrainTable |
0x18 | 4 | int | m_charId |
0x1C | 2 | __int16 | m_visRange |
2 | <padding> |
||
0x20 | 8 | int* | m_pVisMapExploredArea |
Used by the CGameAreaNotes Class<CGameAreaNotes Class>
Offset | Size (Total: 168) | Type | Field |
0x0 | 4 | int | m_bInitialized |
0x4 | 8 | CPoint<CPoint> |
m_ptCellSize |
0xC | 8 | CPoint<CPoint> |
m_ptButtonSize |
4 | <padding> |
||
0x18 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CAreaUserNote<CAreaUserNote> *> |
m_areaNoteList |
0x50 | 52 | CAreaUserNote<CAreaUserNote> |
m_cAreaNote |
0x84 | 4 | int | m_bAddingNote |
0x88 | 4 | unsigned int | m_nNoteButtonClicked |
0x8C | 8 | CResRef<CResRef> |
m_rArea |
4 | <padding> |
||
0x98 | 8 | CString<CString> |
m_szBuffer |
0xA0 | 1 | unsigned __int8 | m_bNetworkDelete |
0xA1 | 1 | unsigned __int8 | m_nCurrentIcon |
6 | <padding> |
Offset | Size (Total: 64) | Type | Field |
0x0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CButtonData<CButtonData> *> |
baseclass_0 |
0x38 | 4 | int | m_nFirstMageSpellIndex |
4 | <padding> |
Offset | Size (Total: 192) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 16 | Array<unsigned __int8,16> | m_visibleTerrainTable |
0x70 | 24 | CGameAnimation<CGameAnimation> |
m_animation |
0x88 | 4 | int | m_animationRunning |
0x8C | 8 | CPoint<CPoint> |
m_posDelta |
0x94 | 4 | int | m_posZDelta |
0x98 | 1 | unsigned __int8 | m_doBounce |
0x99 | 1 | unsigned __int8 | m_duration |
0x9A | 1 | unsigned __int8 | m_durationFade |
5 | <padding> |
||
0xA0 | 32 | CSound<CSound> |
m_sound |
Used by the CGameContainer Class<CGameContainer Class>
Offset | Size (Total: 2488) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
0x540 | 16 | CRect<CRect> |
m_rBounding |
0x550 | 8 | CPoint<CPoint> * |
m_pPolygon |
0x558 | 2 | unsigned __int16 | m_nPolygon |
6 | <padding> |
||
0x560 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CItem<CItem> *> |
m_lstItems |
0x598 | 2 | unsigned __int16 | m_containerType |
2 | <padding> |
||
0x59C | 8 | CPoint<CPoint> |
m_ptWalkToUse |
4 | <padding> |
||
0x5A8 | 936 | Array<CVidCell<CVidCell> ,3> |
m_pileVidCell |
0x950 | 1 | unsigned __int8 | m_nPileVidCell |
0x951 | 1 | unsigned __int8 | m_bDeleteMe |
0x952 | 8 | Array<unsigned __int8,8> | m_scriptRes |
0x95A | 2 | unsigned __int16 | m_lockDifficulty |
0x95C | 4 | unsigned int | m_dwFlags |
0x960 | 2 | unsigned __int16 | m_trapDetectionDifficulty |
0x962 | 2 | unsigned __int16 | m_trapRemovalDifficulty |
0x964 | 2 | unsigned __int16 | m_trapActivated |
0x966 | 2 | unsigned __int16 | m_trapDetected |
0x968 | 8 | CPoint<CPoint> |
m_posTrapOrigin |
0x970 | 2 | unsigned __int16 | m_triggerRange |
0x972 | 32 | Array<char,32> | m_ownedBy |
0x992 | 8 | CResRef<CResRef> |
m_keyType |
2 | <padding> |
||
0x99C | 4 | unsigned int | m_breakDifficulty |
0x9A0 | 2 | __int16 | m_drawPoly |
2 | <padding> |
||
0x9A4 | 4 | unsigned int | m_strNotPickable |
0x9A8 | 4 | int | m_bJustCreated |
0x9AC | 4 | int | m_bNeedUpdate |
0x9B0 | 1 | unsigned __int8 | m_probabilityRoll |
7 | <padding> |
Used by the CGameDialogEntry Class<CGameDialogEntry Class>
Offset | Size (Total: 112) | Type | Field |
0x0 | 32 | CTypedPtrArray<CTypedPtrArray> <CPtrArray<CPtrArray> , CGameDialogReply<CGameDialogReply> *> |
baseclass_0 |
0x20 | 4 | unsigned int | m_dialogText |
4 | <padding> |
||
0x28 | 56 | CAICondition<CAICondition> |
m_startCondition |
0x60 | 4 | int | m_picked |
0x64 | 4 | unsigned int | m_conditionPriority |
0x68 | 4 | unsigned int | m_dialogIndex |
0x6C | 1 | unsigned __int8 | m_bDisplayButton |
3 | <padding> |
Offset | Size (Total: 12) | Type | Field |
0x0 | 8 | CResRef<CResRef> |
m_dialog |
0x8 | 4 | unsigned int | m_index |
Used by the CGameDialogReply Class<CGameDialogReply Class>
Offset | Size (Total: 200) | Type | Field |
0x0 | 4 | unsigned int | m_flags |
0x4 | 4 | unsigned int | m_replyText |
0x8 | 4 | unsigned int | m_journalEntry |
4 | <padding> |
||
0x10 | 56 | CAICondition<CAICondition> |
m_condition |
0x48 | 64 | CAIResponse<CAIResponse> |
m_response |
0x88 | 8 | CResRef<CResRef> |
m_nextDialog |
0x90 | 4 | unsigned int | m_nextEntryIndex |
4 | <padding> |
||
0x98 | 8 | __POSITION* | m_displayPosition |
0xA0 | 4 | int | m_removeIfPicked |
0xA4 | 1 | unsigned __int8 | m_displayListId |
3 | <padding> |
||
0xA8 | 8 | CString<CString> |
m_conditionString |
0xB0 | 4 | int | m_needToParseCondition |
4 | <padding> |
||
0xB8 | 8 | CString<CString> |
m_responseString |
0xC0 | 4 | int | m_needToParseResponse |
0xC4 | 4 | int | m_bracketedActions |
Used by the CGameDialogSprite Class<CGameDialogSprite Class>
Offset | Size (Total: 136) | Type | Field |
0x0 | 8 | CResRef<CResRef> |
m_file |
0x8 | 32 | CTypedPtrArray<CTypedPtrArray> <CPtrArray<CPtrArray> , CGameDialogEntry<CGameDialogEntry> *> |
m_dialogEntries |
0x28 | 32 | CTypedPtrArray<CTypedPtrArray> <CPtrArray<CPtrArray> , CGameDialogEntry<CGameDialogEntry> *> |
m_dialogEntriesOrdered |
0x48 | 4 | int | m_characterIndex |
0x4C | 4 | int | m_talkerIndex |
0x50 | 4 | unsigned int | m_currentEntryIndex |
0x54 | 4 | int | m_waitingForResponse |
0x58 | 4 | int | m_responseMarker |
0x5C | 4 | unsigned int | m_playerColor |
0x60 | 8 | CString<CString> |
m_playerName |
0x68 | 4 | int | m_dialogFreezeCounter |
0x6C | 4 | int | m_dialogFreezeMultiplayer |
0x70 | 4 | unsigned int | m_dWFlags |
0x74 | 4 | int | m_bPlayedStartSound |
0x78 | 4 | int | m_bItemDialog |
0x7C | 4 | int | m_bSuppressName |
0x80 | 4 | int | m_UpdateTime |
4 | <padding> |
Used by the CGameDoor Class<CGameDoor Class>
Offset | Size (Total: 1704) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
0x540 | 8 | CResRef<CResRef> |
m_resID |
0x548 | 16 | CRect<CRect> |
m_rOpenBounding |
0x558 | 16 | CRect<CRect> |
m_rClosedBounding |
0x568 | 4 | unsigned int | m_cursorType |
0x56C | 4 | unsigned int | m_dwFlags |
0x570 | 8 | CPoint<CPoint> * |
m_pOpenPolygon |
0x578 | 2 | unsigned __int16 | m_nOpenPolygon |
6 | <padding> |
||
0x580 | 8 | CPoint<CPoint> * |
m_pClosedPolygon |
0x588 | 2 | unsigned __int16 | m_nClosedPolygon |
6 | <padding> |
||
0x590 | 8 | CPoint<CPoint> * |
m_pOpenSearch |
0x598 | 2 | unsigned __int16 | m_nOpenSearch |
6 | <padding> |
||
0x5A0 | 8 | CPoint<CPoint> * |
m_pClosedSearch |
0x5A8 | 2 | unsigned __int16 | m_nClosedSearch |
2 | <padding> |
||
0x5AC | 8 | CPoint<CPoint> |
m_ptDest1 |
0x5B4 | 8 | CPoint<CPoint> |
m_ptDest2 |
0x5BC | 8 | Array<unsigned __int8,8> | m_scriptRes |
4 | <padding> |
||
0x5C8 | 40 | CTiledObject<CTiledObject> |
m_tiledObject |
0x5F0 | 32 | Array<char,32> | m_scriptName |
0x610 | 32 | Array<char,32> | m_triggerName |
0x630 | 2 | __int16 | m_hitPoints |
0x632 | 2 | __int16 | m_armourClass |
0x634 | 8 | CResRef<CResRef> |
m_openSound |
0x63C | 8 | CResRef<CResRef> |
m_closeSound |
0x644 | 2 | unsigned __int16 | m_trapDetectionDifficulty |
0x646 | 2 | unsigned __int16 | m_trapDisarmingDifficulty |
0x648 | 2 | unsigned __int16 | m_trapActivated |
0x64A | 2 | unsigned __int16 | m_trapDetected |
0x64C | 2 | unsigned __int16 | m_posXTrapOrigin |
0x64E | 2 | unsigned __int16 | m_posYTrapOrigin |
0x650 | 8 | CResRef<CResRef> |
m_keyType |
0x658 | 4 | unsigned int | m_detectionDifficulty |
0x65C | 4 | unsigned int | m_lockDifficulty |
0x660 | 2 | __int16 | m_drawPoly |
2 | <padding> |
||
0x664 | 8 | CPoint<CPoint> |
m_ptOpenDest |
0x66C | 8 | CPoint<CPoint> |
m_ptClosedDest |
4 | <padding> |
||
0x678 | 32 | CSound<CSound> |
m_sndDoor |
0x698 | 4 | unsigned int | m_strNotPickable |
0x69C | 4 | int | m_usedDelay |
0x6A0 | 1 | unsigned __int8 | m_probabilityRoll |
7 | <padding> |
Offset | Size (Total: 344) | Type | Field |
0x0 | 8 | qword | vfptr |
0x8 | 264 | CGameEffectBase<CGameEffectBase> |
baseclass_0 |
0x110 | 4 | int | m_sourceId |
0x114 | 4 | int | m_done |
0x118 | 4 | int | m_forceRepass |
0x11C | 4 | unsigned int | m_durationTemp |
0x120 | 4 | int | m_compareIdOnly |
0x124 | 4 | int | m_compareIdAndFlagsOnly |
0x128 | 4 | int | m_compareIdAndEffectAmountOnly |
0x12C | 4 | int | m_compareIdAndResrefOnly |
0x130 | 32 | CSound<CSound> |
m_sound |
0x150 | 4 | int | m_sourceTarget |
4 | <padding> |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 264) | Type | Field |
0x0 | 8 | CResRef<CResRef> |
m_version |
0x8 | 4 | unsigned int | m_effectId |
0xC | 4 | unsigned int | m_targetType |
0x10 | 4 | unsigned int | m_spellLevel |
0x14 | 4 | int | m_effectAmount |
0x18 | 4 | unsigned int | m_dWFlags |
0x1C | 4 | unsigned int | m_durationType |
0x20 | 4 | unsigned int | m_duration |
0x24 | 2 | unsigned __int16 | m_probabilityUpper |
0x26 | 2 | unsigned __int16 | m_probabilityLower |
0x28 | 8 | CResRef<CResRef> |
m_res |
0x30 | 4 | unsigned int | m_numDice |
0x34 | 4 | unsigned int | m_diceSize |
0x38 | 4 | unsigned int | m_savingThrow |
0x3C | 4 | int | m_saveMod |
0x40 | 4 | unsigned int | m_special |
0x44 | 4 | unsigned int | m_school |
0x48 | 4 | unsigned int | m_JeremyIsAnIdiot |
0x4C | 4 | unsigned int | m_minLevel |
0x50 | 4 | unsigned int | m_maxLevel |
0x54 | 4 | unsigned int | m_flags |
0x58 | 4 | int | m_effectAmount2 |
0x5C | 4 | int | m_effectAmount3 |
0x60 | 4 | int | m_effectAmount4 |
0x64 | 4 | int | m_effectAmount5 |
0x68 | 8 | CResRef<CResRef> |
m_res2 |
0x70 | 8 | CResRef<CResRef> |
m_res3 |
0x78 | 8 | CPoint<CPoint> |
m_source |
0x80 | 8 | CPoint<CPoint> |
m_target |
0x88 | 4 | unsigned int | m_sourceType |
0x8C | 8 | CResRef<CResRef> |
m_sourceRes |
0x94 | 4 | unsigned int | m_sourceFlags |
0x98 | 4 | unsigned int | m_projectileType |
0x9C | 4 | int | m_slotNum |
0xA0 | 32 | Array<char,32> | m_scriptName |
0xC0 | 4 | unsigned int | m_casterLevel |
0xC4 | 4 | unsigned int | m_firstCall |
0xC8 | 4 | unsigned int | m_secondaryType |
0xCC | 60 | Array<unsigned int,15> | m_pad |
Notes
Related to EFF V2.0 file format
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 16) | Type | Field |
0x0 | 16 | CResHelper<CResHelper> <CResEffect<CResEffect> ,1016> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 352) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
0x158 | 4 | int | m_firstCall |
4 | <padding> |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 80) | Type | Field |
0x0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CGameEffect<CGameEffect> *> |
baseclass_0 |
0x38 | 8 | __POSITION* | m_posNext |
0x40 | 8 | __POSITION* | m_posCurrent |
0x48 | 4 | int | m_newEffect |
0x4C | 4 | int | m_retry |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 56) | Type | Field |
0x0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CGameEffectUsability<CGameEffectUsability> *> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Offset | Size (Total: 16) | Type | Field |
0x0 | 16 | CResHelper<CResHelper> <CResGame<CResGame> ,1013> |
baseclass_0 |
Used by the CGameFireball3d Class<CGameFireball3d Class>
Offset | Size (Total: 976) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 16 | Array<unsigned __int8,16> | m_terrainTable |
0x70 | 16 | Array<unsigned __int8,16> | m_visibleTerrainTable |
0x80 | 2 | unsigned __int16 | m_animationID |
0x82 | 2 | unsigned __int16 | m_animationIDStatic |
0x84 | 7 | Array<unsigned __int8,7> | m_colorRangeValues |
1 | <padding> |
||
0x8C | 2 | unsigned __int16 | m_ringGranularity |
2 | <padding> |
||
0x90 | 312 | CVidCell<CVidCell> |
m_spriteSplashVidCell |
0x1C8 | 48 | CVidPalette<CVidPalette> |
m_spriteSplashPalette |
0x1F8 | 2 | __int16 | m_holdDuration |
2 | <padding> |
||
0x1FC | 4 | int | m_radius |
0x200 | 4 | int | m_speed |
0x204 | 1 | unsigned __int8 | m_duration |
0x205 | 1 | unsigned __int8 | m_collision |
2 | <padding> |
||
0x208 | 8 | CSize<CSize> |
m_ellipseSize |
0x210 | 8 | unsigned __int8* | m_pPlacementGrid |
0x218 | 8 | CPoint<CPoint> |
m_nEllipse |
0x220 | 8 | CRect<CRect> * |
m_pEllipse |
0x228 | 8 | unsigned __int8* | m_flagEllipse |
0x230 | 32 | CSound<CSound> |
m_sndExplosion |
0x250 | 8 | CString<CString> |
m_sSoundTemporal |
0x258 | 4 | int | m_bCenterSoundLooping |
0x25C | 4 | int | m_bSplashGlow |
0x260 | 4 | int | m_bBrightest |
0x264 | 4 | int | m_bRingTemporals |
0x268 | 4 | int | m_bInteriorTemporals |
0x26C | 4 | int | m_bRandomSpeed |
0x270 | 4 | int | m_bPalettedRing |
0x274 | 4 | int | m_bPalettedArea |
0x278 | 4 | int | m_bCone |
0x27C | 2 | unsigned __int16 | m_coneSize |
2 | <padding> |
||
0x280 | 8 | CPoint<CPoint> |
m_posEdge |
0x288 | 4 | int | m_bNewPalette |
4 | <padding> |
||
0x290 | 288 | CVidBitmap<CVidBitmap> |
m_newPalette |
0x3B0 | 8 | CResRef<CResRef> |
m_fireBallArea |
0x3B8 | 8 | CResRef<CResRef> |
m_fireBallRing |
0x3C0 | 2 | unsigned __int16 | m_projectileType |
2 | <padding> |
||
0x3C4 | 4 | int | m_bPermanent |
0x3C8 | 4 | int | m_bCanSave |
4 | <padding> |
Used by the CGameJournal Class<CGameJournal Class>
Offset | Size (Total: 40) | Type | Field |
0x0 | 4 | int | IWD_TimeCheat |
4 | <padding> |
||
0x8 | 32 | CTypedPtrArray<CTypedPtrArray> <CPtrArray<CPtrArray> , CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CGameJournalEntry<CGameJournalEntry> *>*> |
m_aChapters |
Offset | Size (Total: 16) | Type | Field |
0x0 | 8 | CGameJournalEntry<CGameJournalEntry> * |
pEntry |
0x8 | 8 | CString<CString> |
stText |
Offset | Size (Total: 16) | Type | Field |
0x0 | 4 | unsigned int | m_strText |
0x4 | 4 | int | m_nTime |
0x8 | 4 | CGameJournalEntryFlag<CGameJournalEntryFlag> |
m_Flag |
0xC | 2 | unsigned __int16 | m_wType |
0xE | 1 | unsigned __int8 | m_bCharacter |
0xF | 1 | unsigned __int8 | m_nCharacterHasNotRead |
Name | Value (Size: 4) |
CGJEOpen | 0 |
CGJEClosed | 1 |
CGJEInUse | 2 |
Used by the CGameObject Class<CGameObject Class>
Offset | Size (Total: 96) | Type | Field |
0x0 | 8 | qword | vfptr |
0x8 | 1 | unsigned __int8 | m_objectType |
3 | <padding> |
||
0xC | 8 | CPoint<CPoint> |
m_pos |
0x14 | 4 | int | m_posZ |
0x18 | 8 | CGameArea<CGameArea> * |
m_pArea |
0x20 | 8 | __POSITION* | m_posVertList |
0x28 | 1 | unsigned __int8 | m_listType |
7 | <padding> |
||
0x30 | 24 | CAIObjectType<CAIObjectType> |
m_typeAI |
0x48 | 4 | int | m_id |
0x4C | 2 | __int16 | m_canBeSeen |
2 | <padding> |
||
0x50 | 4 | int | m_remotePlayerID |
0x54 | 4 | int | m_remoteObjectID |
0x58 | 1 | unsigned __int8 | m_AISpeed |
0x59 | 1 | unsigned __int8 | m_bLocalControl |
0x5A | 1 | unsigned __int8 | m_AIInhibitor |
5 | <padding> |
Notes
The m_objectType field can contain one of the following values:
Object Type | Object Type Description |
0x00 | TYPE_NONE |
0x01 | TYPE_AIBASE |
0x10 | TYPE_SOUND |
0x11 | TYPE_CONTAINER |
0x20 | TYPE_SPAWNING |
0x21 | TYPE_DOOR |
0x30 | TYPE_STATIC |
0x31 | TYPE_SPRITE |
0x40 | TYPE_OBJECT_MARKER |
0x41 | TYPE_TRIGGER |
0x51 | TYPE_TILED_OBJECT |
0x60 | TYPE_TEMPORAL |
0x61 | TYPE_AREA_AI |
0x70 | TYPE_FIREBALL |
0x71 | TYPE_GAME_AI |
See CGameObjectArray Class<CGameObjectArray Class>
Offset | Size (Total: 0) | Type | Field |
Offset | Size (Total: 16) | Type | Field |
0x0 | 2 | __int16 | m_objectId |
6 | <padding> |
||
0x8 | 8 | CGameObject<CGameObject> * |
m_objectPtr |
Offset | Size (Total: 612) | Type | Field |
0x0 | 4 | unsigned int | m_gore |
0x4 | 4 | unsigned int | m_goreOption |
0x8 | 4 | unsigned int | m_scrollSpeed |
0xC | 4 | unsigned int | m_displayVerbalText |
0x10 | 4 | unsigned int | m_guiFeedBackLevel |
0x14 | 4 | unsigned int | m_locatorFeedBackLevel |
0x18 | 4 | unsigned int | m_soundMusicVolume |
0x1C | 4 | unsigned int | m_soundFXVolume |
0x20 | 4 | unsigned int | m_soundDialogVolume |
0x24 | 4 | unsigned int | m_nVolumeAmbients |
0x28 | 4 | unsigned int | m_soundMovieVolume |
0x2C | 4 | unsigned int | m_soundFootStepsOn |
0x30 | 4 | unsigned int | m_soundVoicesNo |
0x34 | 4 | unsigned int | m_graphicsBrightness |
0x38 | 4 | unsigned int | m_graphicsFontZoom |
0x3C | 4 | float | m_spriteBlurAmount |
0x40 | 4 | unsigned int | m_graphicsTranslucentShadows |
0x44 | 4 | unsigned int | m_graphicsForceMirroringOff |
0x48 | 4 | unsigned int | m_graphicsTranslucentEffects |
0x4C | 4 | unsigned int | m_toolTips |
0x50 | 4 | unsigned int | m_nBoredTime |
0x54 | 4 | unsigned int | m_nCommandSoundsFrequency |
0x58 | 4 | unsigned int | m_nSelectionSoundsFrequency |
0x5C | 4 | unsigned int | m_bAlwaysDither |
0x60 | 4 | unsigned int | m_nKeyBoardScrollAmount |
0x64 | 4 | unsigned int | m_nEffectTextLevel |
0x68 | 4 | unsigned int | m_nTutorialState |
0x6C | 4 | unsigned int | m_nAttackSounds |
0x70 | 4 | unsigned int | m_nAutoPauseState |
0x74 | 4 | unsigned int | m_bAutoPauseCenter |
0x78 | 4 | int | m_nDifficultyMultiplier |
0x7C | 4 | int | m_nMPDifficultyMultiplier |
0x80 | 4 | int | m_bNoExtraDamage |
0x84 | 4 | int | m_bAutoUseMagicAmmo |
0x88 | 4 | int | m_bNoExtraXP |
0x8C | 4 | unsigned int | m_bInfravision |
0x90 | 4 | unsigned int | m_bStupidQuickItemStuff |
0x94 | 4 | int | m_bWeatherEnabled |
0x98 | 4 | int | m_bCheatsEnabled |
0x9C | 4 | int | m_bEnvironmentalAudio |
0xA0 | 4 | int | m_bRestHealParty |
0xA4 | 4 | int | m_bTerrainHugging |
0xA8 | 4 | int | m_bHPOverHead |
0xAC | 4 | int | m_bDebugMode |
0xB0 | 4 | int | m_bUIEditMode |
0xB4 | 4 | int | m_bCloudSavesEnabled |
0xB8 | 4 | int | m_bNeverShowNuisanceSOD |
0xBC | 4 | int | m_nActiveCampaign |
0xC0 | 4 | int | m_bDeveloperMode |
0xC4 | 4 | int | m_bForceDialogPause |
0xC8 | 4 | int | m_bUse3dAnimations |
0xCC | 4 | int | m_bCriticalHitScreenShake |
0xD0 | 4 | int | m_bHotkeysOnToolTips |
0xD4 | 4 | int | m_bVeryLowPerformance |
0xD8 | 4 | int | m_bDisplayExtraCombatInfo |
0xDC | 2 | unsigned __int16 | m_nAreaEffectsDensity |
2 | <padding> |
||
0xE0 | 4 | int | m_bDuplicateFloatingText |
0xE4 | 1 | unsigned __int8 | m_nTilesPrecachePercent |
3 | <padding> |
||
0xE8 | 4 | int | m_bColorCircles |
0xEC | 4 | int | m_bClassicCircles |
0xF0 | 4 | int | m_nCombatUI |
0xF4 | 4 | int | m_bOverConfirmEverything |
0xF8 | 4 | int | m_bShowLearnableSpells |
0xFC | 4 | int | m_bShowTriggersOnTab |
0x100 | 4 | int | m_bShowBlackSpace |
0x104 | 4 | int | m_bUseNearestNeighbourScaling |
0x108 | 4 | int | m_showAOE |
0x10C | 4 | int | m_bEquipmentComparison |
0x110 | 4 | int | m_bDisableCastingGlows |
0x114 | 4 | int | m_bLowMemSounds1 |
0x118 | 4 | int | m_bLowMemSounds2 |
0x11C | 4 | int | m_bDisableVEFVidCells |
0x120 | 4 | int | m_bDisableDisplayText |
0x124 | 4 | int | m_bMidLevelBrighten |
0x128 | 4 | int | m_bHighLevelBrighten |
0x12C | 2 | unsigned __int16 | m_nAreaEffectsRefreshProb |
2 | <padding> |
||
0x130 | 4 | int | m_bEnhancedPathSearch |
0x134 | 4 | int | m_bPausingMap |
0x138 | 4 | int | m_bExtraFeedback |
0x13C | 4 | int | m_bFilterGames |
0x140 | 4 | int | m_bAllLearnSpellInfo |
0x144 | 4 | int | m_bDisableStaticsDuringCombat |
0x148 | 4 | int | m_bDisableFootstepsDuringCombat |
0x14C | 4 | int | m_bDisablePlacedSoundsDuringCombat |
0x150 | 4 | int | m_nSuperDesperateSpeedAttempt |
0x154 | 4 | int | m_bAutomatedSpeedAdjusting |
0x158 | 4 | int | m_bAutomatedGraphicsTranslucentShadows |
0x15C | 4 | int | m_bAutomatedVeryLowPerformance |
0x160 | 4 | int | m_bAutomatedLowPerformance |
0x164 | 4 | int | m_bAutomatedDisableBrightest |
0x168 | 4 | int | m_bAutomatedLimitTransparency |
0x16C | 4 | int | m_bAutomatedDisableCastingGlows |
0x170 | 4 | int | m_bAutomatedDisableVEFVidCells |
0x174 | 4 | int | m_bAutomatedMidLevelBrighten |
0x178 | 4 | int | m_bAutomatedHighLevelBrighten |
0x17C | 4 | int | m_bAutomatedSoundFootStepsOn |
0x180 | 4 | int | m_bAutomatedAttackSounds |
0x184 | 4 | int | m_bAutomatedUse3dAnimations |
0x188 | 4 | int | m_bAutomatedDisableVVCSounds |
0x18C | 4 | int | m_bAutomatedFasterBlur |
0x190 | 4 | int | m_nCutAutomatedGraphicsTranslucentShadows |
0x194 | 4 | int | m_nCutAutomatedVeryLowPerformance |
0x198 | 4 | int | m_nCutAutomatedLowPerformance |
0x19C | 4 | int | m_nCutAutomatedDisableBrightest |
0x1A0 | 4 | int | m_nCutAutomatedLimitTransparency |
0x1A4 | 4 | int | m_nCutAutomatedDisableCastingGlows |
0x1A8 | 4 | int | m_nCutAutomatedDisableVEFVidCells |
0x1AC | 4 | int | m_nCutAutomatedMidLevelBrighten |
0x1B0 | 4 | int | m_nCutAutomatedHighLevelBrighten |
0x1B4 | 4 | int | m_nCutAutomatedSoundFootStepsOn |
0x1B8 | 4 | int | m_nCutAutomatedAttackSounds |
0x1BC | 4 | int | m_nCutAutomatedUse3dAnimations |
0x1C0 | 4 | int | m_nCutAutomatedDisableVVCSounds |
0x1C4 | 4 | int | m_nCutAutomatedFasterBlur |
0x1C8 | 4 | int | m_bPCOnlyCombatMode |
0x1CC | 4 | int | m_bFullyDisableNonVisibleDuringCombat |
0x1D0 | 4 | int | m_bDisableVVCSounds |
0x1D4 | 4 | int | m_bFasterBlur |
0x1D8 | 4 | int | m_nFatFingerRadius |
0x1DC | 4 | int | m_bScaleUI |
0x1E0 | 4 | int | m_nRenderActionQueue |
0x1E4 | 4 | int | m_bConfirmDialog |
0x1E8 | 4 | int | m_bHardwareMouseCursor |
0x1EC | 4 | int | m_bShowHealth |
0x1F0 | 4 | int | m_bMaxHP |
0x1F4 | 4 | int | m_bStoryMode |
0x1F8 | 4 | int | m_bNightmareMode |
0x1FC | 4 | int | m_bNightmareBonusGold |
0x200 | 4 | int | m_bNightmareBonusXP |
0x204 | 4 | int | m_b3ESneakAttack |
0x208 | 4 | int | m_bClericRangerFix |
0x20C | 4 | int | m_bShowPauseDate |
0x210 | 4 | int | m_bDisableCosmeticAttacks |
0x214 | 4 | int | m_bJournalPopups |
0x218 | 4 | int | m_bRenderTravelRegions |
0x21C | 4 | int | m_bRenderSearchMap |
0x220 | 4 | int | m_bRenderDynamicSearchMap |
0x224 | 4 | int | m_bRenderFrameTimes |
0x228 | 4 | int | m_bZoomLock |
0x22C | 4 | int | m_bDisableMultiplayerBanters |
0x230 | 4 | int | m_bRenderPath |
0x234 | 4 | int | m_bFogEnabled |
0x238 | 4 | int | m_bUseSpriteShader |
0x23C | 4 | int | m_bCharacterHighlightsEnabled |
0x240 | 4 | int | m_bGreyscaleOnPauseEnabled |
0x244 | 4 | int | m_bShortDescription |
0x248 | 4 | int | m_nMaxStringEntries |
0x24C | 4 | int | m_bRenderExploredMap |
0x250 | 4 | int | m_bEnableDirectX |
0x254 | 4 | int | m_bEnableMPChatMenu |
0x258 | 4 | int | m_bExpireTraps |
0x25C | 4 | int | m_bAreaMapZoom |
0x260 | 4 | int | m_nDifficultyLevel |
Used by the CGamePermission Class<CGamePermission Class>
Offset | Size (Total: 8) | Type | Field |
0x0 | 8 | Array<unsigned __int8,8> | m_permission |
Offset | Size (Total: 144) | Type | Field |
0x0 | 8 | CGameRemoteObjectListEntry<CGameRemoteObjectListEntry> ** |
m_pArray |
0x8 | 2 | __int16 | m_nArraySize |
0xA | 2 | __int16 | m_nControlsChanged |
4 | <padding> |
||
0x10 | 8 | CGameRemoteObjectControlChange<CGameRemoteObjectControlChange> * |
m_pControlsChanged |
0x18 | 8 | CGameRemoteObjectControlChange<CGameRemoteObjectControlChange> * |
m_pControlsChangedTail |
0x20 | 2 | __int16 | m_nDeletions |
6 | <padding> |
||
0x28 | 8 | CGameRemoteObjectDeletion<CGameRemoteObjectDeletion> * |
m_pDeletions |
0x30 | 8 | CGameRemoteObjectDeletion<CGameRemoteObjectDeletion> * |
m_pDeletionsTail |
0x38 | 2 | __int16 | m_nControlsAreaChanged |
0x3A | 48 | Array<CResRef<CResRef> ,6> |
m_psControlsAreaChangedName |
2 | <padding> |
||
0x6C | 24 | Array<unsigned int,6> | m_pnControlsAreaChangedPlayerNum |
0x84 | 12 | Array<__int16,6> | m_pnControlsAreaChangedFirstObject |
Offset | Size (Total: 32) | Type | Field |
0x0 | 4 | int | oldPlayerID |
0x4 | 4 | int | oldObjectID |
0x8 | 4 | int | newPlayerID |
0xC | 4 | int | newObjectID |
0x10 | 8 | CGameRemoteObjectControlChange<CGameRemoteObjectControlChange> * |
pNext |
0x18 | 1 | unsigned __int8 | localControl |
7 | <padding> |
Offset | Size (Total: 16) | Type | Field |
0x0 | 4 | int | deletedPlayerID |
0x4 | 4 | int | deletedObjectID |
0x8 | 8 | CGameRemoteObjectDeletion<CGameRemoteObjectDeletion> * |
pNext |
Offset | Size (Total: 24) | Type | Field |
0x0 | 4 | int | remotePlayerID |
0x4 | 4 | int | remoteObjectID |
0x8 | 4 | int | localObjectID |
4 | <padding> |
||
0x10 | 8 | CGameRemoteObjectListEntry<CGameRemoteObjectListEntry> * |
pNext |
Offset | Size (Total: 344) | Type | Field |
0x0 | 344 | CGameEffect<CGameEffect> |
baseclass_0 |
Used by the CGameSave Class<CGameSave Class>
Offset | Size (Total: 856) | Type | Field |
0x0 | 4 | unsigned int | m_inputMode |
0x4 | 8 | CResRef<CResRef> |
m_cResCurrentWorldArea |
0xC | 4 | unsigned int | m_nCurrentWorldLink |
0x10 | 4 | unsigned int | m_nPartyGold |
0x14 | 2 | __int16 | m_curFormation |
0x16 | 10 | Array<__int16,5> | m_quickFormations |
0x20 | 800 | Array<CItem<CItem> *,100> |
m_groupInventory |
0x340 | 4 | int | m_bArenaMode |
0x344 | 2 | __int16 | m_groupInventoryNumber |
2 | <padding> |
||
0x348 | 4 | unsigned int | m_mode |
0x34C | 4 | int | m_cutScene |
0x350 | 4 | int | m_nCutSceneStatusOverride |
4 | <padding> |
Offset | Size (Total: 524) | Type | Field |
0x0 | 4 | unsigned int | m_actionMode |
0x4 | 208 | Array<CButtonData<CButtonData> ,4> |
m_quickWeapons |
0xD4 | 156 | Array<CButtonData<CButtonData> ,3> |
m_quickSpells |
0x170 | 156 | Array<CButtonData<CButtonData> ,3> |
m_quickItems |
Used by the CGameSound Class<CGameSound Class>
Offset | Size (Total: 368) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 212 | CAreaFileSoundObject<CAreaFileSoundObject> |
m_soundObject |
4 | <padding> |
||
0x138 | 32 | CSound<CSound> |
m_looping |
0x158 | 4 | int | m_bLoopPlaying |
0x15C | 4 | int | m_period |
0x160 | 4 | int | m_periodCount |
0x164 | 1 | unsigned __int8 | m_currentSound |
3 | <padding> |
||
0x168 | 4 | unsigned int | m_timeOfDayActive |
4 | <padding> |
Used by the CGameSpawning Class<CGameSpawning Class>
Offset | Size (Total: 336) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 200 | CAreaFileRandomMonsterSpawningPoint<CAreaFileRandomMonsterSpawningPoint> |
m_spawningObject |
0x128 | 16 | Array<unsigned __int8,16> | m_terrainTable |
0x138 | 16 | Array<unsigned __int8,16> | m_visibleTerrainTable |
0x148 | 4 | int | m_nTrackingCounter |
0x14C | 4 | unsigned int | m_weightSum |
Used by the CGameSprite Class<CGameSprite Class>
Offset | Size (Total: 21384) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
0x540 | 8 | CResRef<CResRef> |
m_resref |
0x548 | 2 | unsigned __int16 | m_type |
2 | <padding> |
||
0x54C | 4 | unsigned int | m_expirationTime |
0x550 | 2 | unsigned __int16 | m_huntingRange |
0x552 | 2 | unsigned __int16 | m_followRange |
0x554 | 8 | CPoint<CPoint> |
m_posStart |
0x55C | 4 | unsigned int | m_timeOfDayVisible |
0x560 | 616 | CCreatureFileHeader<CCreatureFileHeader> |
m_baseStats |
0x7C8 | 392 | Array<CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CCreatureFileKnownSpell<CCreatureFileKnownSpell> *>,7> |
m_knownSpellsPriest |
0x950 | 504 | Array<CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CCreatureFileKnownSpell<CCreatureFileKnownSpell> *>,9> |
m_knownSpellsMage |
0xB48 | 56 | Array<CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CCreatureFileKnownSpell<CCreatureFileKnownSpell> *>,1> |
m_knownSpellsInnate |
0xB80 | 56 | Array<CCreatureFileMemorizedSpellLevel<CCreatureFileMemorizedSpellLevel> *,7> |
m_memorizedSpellsLevelPriest |
0xBB8 | 72 | Array<CCreatureFileMemorizedSpellLevel<CCreatureFileMemorizedSpellLevel> *,9> |
m_memorizedSpellsLevelMage |
0xC00 | 8 | Array<CCreatureFileMemorizedSpellLevel<CCreatureFileMemorizedSpellLevel> *,1> |
m_memorizedSpellsLevelInnate |
0xC08 | 392 | Array<CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CCreatureFileMemorizedSpell<CCreatureFileMemorizedSpell> *>,7> |
m_memorizedSpellsPriest |
0xD90 | 504 | Array<CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CCreatureFileMemorizedSpell<CCreatureFileMemorizedSpell> *>,9> |
m_memorizedSpellsMage |
0xF88 | 56 | Array<CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CCreatureFileMemorizedSpell<CCreatureFileMemorizedSpell> *>,1> |
m_memorizedSpellsInnate |
0xFC0 | 336 | CGameSpriteEquipment<CGameSpriteEquipment> |
m_equipment |
0x1110 | 8 | unsigned __int8* | m_pDialogData |
0x1118 | 4 | unsigned int | m_nDialogData |
4 | <padding> |
||
0x1120 | 3240 | CDerivedStats<CDerivedStats> |
m_derivedStats |
0x1DC8 | 3240 | CDerivedStats<CDerivedStats> |
m_tempStats |
0x2A70 | 3240 | CDerivedStats<CDerivedStats> |
m_bonusStats |
0x3718 | 524 | CGameSaveCharacter<CGameSaveCharacter> |
m_gameSaveData |
4 | <padding> |
||
0x3928 | 8 | CString<CString> |
m_sName |
0x3930 | 1 | unsigned __int8 | m_lastCharacterCount |
7 | <padding> |
||
0x3938 | 232 | CGameStatsSprite<CGameStatsSprite> |
m_cGameStats |
0x3A20 | 8 | CResRef<CResRef> |
m_currentArea |
0x3A28 | 1 | unsigned __int8 | m_bGlobal |
0x3A29 | 1 | unsigned __int8 | m_nModalState |
6 | <padding> |
||
0x3A30 | 64 | Array<CSound<CSound> ,2> |
m_sndWalk |
0x3A70 | 4 | unsigned int | m_nSndWalk |
4 | <padding> |
||
0x3A78 | 64 | Array<CSound<CSound> ,2> |
m_sndArmor |
0x3AB8 | 1 | unsigned __int8 | m_currSndWalk |
0x3AB9 | 1 | unsigned __int8 | m_currSndArmor |
6 | <padding> |
||
0x3AC0 | 32 | CSound<CSound> |
m_sndReady |
0x3AE0 | 32 | CSound<CSound> |
m_sndDeath |
0x3B00 | 32 | CSound<CSound> |
m_sndMagic |
0x3B20 | 32 | CSound<CSound> |
m_sndVoice |
0x3B40 | 32 | CSound<CSound> |
m_sndSpriteEffect |
0x3B60 | 4 | int | m_nNumberOfTimesTalkedTo |
0x3B64 | 4 | int | m_bSeenPartyBefore |
0x3B68 | 8 | CResRef<CResRef> |
m_specificScriptName |
0x3B70 | 96 | Array<int,24> | m_nNumberOfTimesInteractedWith |
0x3BD0 | 2 | __int16 | m_nHappiness |
0x3BD2 | 2 | __int16 | m_nOldHappiness |
4 | <padding> |
||
0x3BD8 | 24 | CAIObjectType<CAIObjectType> |
m_interactingWith |
0x3BF0 | 4 | int | m_triggerId |
0x3BF4 | 4 | int | m_active |
0x3BF8 | 4 | int | m_activeAI |
0x3BFC | 4 | int | m_activeImprisonment |
0x3C00 | 4 | int | m_bSelected |
0x3C04 | 4 | int | m_bPortraitUpdate |
0x3C08 | 1 | unsigned __int8 | m_bInfravisionOn |
0x3C09 | 16 | Array<unsigned __int8,16> | m_terrainTable |
0x3C19 | 16 | Array<unsigned __int8,16> | m_visibleTerrainTable |
0x3C29 | 16 | Array<unsigned __int8,16> | m_flightTerrainTable |
7 | <padding> |
||
0x3C40 | 24 | CGameAnimation<CGameAnimation> |
m_animation |
0x3C58 | 8 | unsigned __int16* | m_pSpriteEffectArray |
0x3C60 | 8 | tagPOINT* | m_pSpriteEffectArrayPosition |
0x3C68 | 1 | unsigned __int8 | m_nTwitches |
0x3C69 | 1 | unsigned __int8 | m_spriteEffectSequenceNumber |
0x3C6A | 1 | unsigned __int8 | m_spriteEffectDuration |
0x3C6B | 1 | unsigned __int8 | m_spriteEffectSequenceLength |
0x3C6C | 1 | char | m_spriteEffectBaseIntensity |
0x3C6D | 1 | unsigned __int8 | m_spriteEffectRandomIntensity |
2 | <padding> |
||
0x3C70 | 312 | CVidCell<CVidCell> |
m_spriteEffectVidCell |
0x3DA8 | 48 | CVidPalette<CVidPalette> |
m_spriteEffectPalette |
0x3DD8 | 4 | unsigned int | m_spriteEffectFlags |
4 | <padding> |
||
0x3DE0 | 312 | CVidCell<CVidCell> |
m_spriteSplashVidCell |
0x3F18 | 48 | CVidPalette<CVidPalette> |
m_spriteSplashPalette |
0x3F48 | 4 | unsigned int | m_spriteSplashFlags |
0x3F4C | 16 | CRect<CRect> |
m_rSpriteEffectFX |
0x3F5C | 8 | CPoint<CPoint> |
m_ptSpriteEffectReference |
0x3F64 | 1 | unsigned __int8 | m_effectExtendDirection |
0x3F65 | 1 | unsigned __int8 | m_bEscapingArea |
2 | <padding> |
||
0x3F68 | 4 | int | m_animationRunning |
0x3F6C | 4 | int | m_posZDelta |
0x3F70 | 1 | unsigned __int8 | m_doBounce |
0x3F71 | 1 | unsigned __int8 | m_nMirrorImages |
0x3F72 | 1 | unsigned __int8 | m_bBlur |
0x3F73 | 1 | unsigned __int8 | m_bInvisible |
0x3F74 | 1 | unsigned __int8 | m_bSanctuary |
3 | <padding> |
||
0x3F78 | 312 | CVidCell<CVidCell> |
m_sanctuaryVidCell |
0x40B0 | 1 | unsigned __int8 | m_bEntangle |
7 | <padding> |
||
0x40B8 | 312 | CVidCell<CVidCell> |
m_entangleVidCell |
0x41F0 | 1 | unsigned __int8 | m_bMinorGlobe |
7 | <padding> |
||
0x41F8 | 312 | CVidCell<CVidCell> |
m_minorGlobeVidCell |
0x4330 | 1 | unsigned __int8 | m_bShieldGlobe |
7 | <padding> |
||
0x4338 | 312 | CVidCell<CVidCell> |
m_shieldGlobeVidCell |
0x4470 | 1 | unsigned __int8 | m_bGreasePool |
7 | <padding> |
||
0x4478 | 312 | CVidCell<CVidCell> |
m_greasePoolVidCell |
0x45B0 | 1 | unsigned __int8 | m_bWebHold |
7 | <padding> |
||
0x45B8 | 312 | CVidCell<CVidCell> |
m_webHoldVidCell |
0x46F0 | 8 | long double | m_fCircleChange |
0x46F8 | 8 | long double | m_fCurrCircleChange |
0x4700 | 2 | __int16 | m_radius |
0x4702 | 1 | char | m_circleFacing |
0x4703 | 1 | unsigned __int8 | m_bVisibilityUpdated |
4 | <padding> |
||
0x4708 | 8 | long double | m_fDirectionOffset |
0x4710 | 2 | __int16 | m_nSequence |
2 | <padding> |
||
0x4714 | 8 | CPoint<CPoint> |
m_posExact |
0x471C | 8 | CPoint<CPoint> |
m_posDelta |
0x4724 | 8 | CPoint<CPoint> |
m_posDest |
0x472C | 8 | CPoint<CPoint> |
m_posOld |
0x4734 | 8 | CPoint<CPoint> |
m_posOldWalk |
0x473C | 8 | CPoint<CPoint> |
m_posLastVisMapEntry |
4 | <padding> |
||
0x4748 | 8 | int* | m_pVisMapExploredArea |
0x4750 | 2 | __int16 | m_skipDeltaDirection |
0x4752 | 2 | __int16 | m_deltaDirection |
0x4754 | 2 | __int16 | m_nNewDirection |
0x4756 | 2 | __int16 | m_nDirection |
0x4758 | 8 | int* | m_pPath |
0x4760 | 2 | __int16 | m_nPath |
0x4762 | 1 | unsigned __int8 | m_bCheckMove |
5 | <padding> |
||
0x4768 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_pPathTemp |
0x47A0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_nPathTemp |
0x47D8 | 2 | __int16 | m_currPath |
2 | <padding> |
||
0x47DC | 4 | int | m_walkBackwards |
0x47E0 | 4 | int | m_turningAbout |
0x47E4 | 4 | unsigned int | m_lastRGBColor |
0x47E8 | 4 | int | m_pathSearchInvalidDest |
0x47EC | 4 | int | m_pathCollision |
0x47F0 | 8 | CSearchRequest<CSearchRequest> * |
m_currentSearchRequest |
0x47F8 | 2 | __int16 | m_nBloodFlashAmount |
0x47FA | 2 | __int16 | m_nDamageLocatorTime |
0x47FC | 4 | unsigned int | m_nDamageLocatorColor |
0x4800 | 4 | int | m_bBloodFlashOn |
4 | <padding> |
||
0x4808 | 288 | CVidBitmap<CVidBitmap> |
m_vbPortraitSmall |
0x4928 | 4 | int | m_bVisibleMonster |
0x492C | 4 | int | m_bBumpable |
0x4930 | 1 | unsigned __int8 | m_bBumped |
3 | <padding> |
||
0x4934 | 8 | CPoint<CPoint> |
m_ptBumpedFrom |
0x493C | 4 | int | m_bInClearBumpPath |
0x4940 | 4 | unsigned int | m_nBlockedTick |
0x4944 | 4 | int | m_followLeader |
0x4948 | 4 | int | m_followLeaderAdditive |
0x494C | 4 | int | m_followLeaderNext |
0x4950 | 4 | int | m_followStart |
4 | <padding> |
||
0x4958 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CBlood<CBlood> *> |
m_lstBlood |
0x4990 | 2 | __int16 | m_castCounter |
2 | <padding> |
||
0x4994 | 4 | int | m_bStartedCasting |
0x4998 | 4 | int | m_bInCasting |
0x499C | 2 | __int16 | m_selectedSound |
0x499E | 2 | __int16 | m_moveCount |
0x49A0 | 2 | __int16 | m_moveToFrontQueue |
0x49A2 | 2 | __int16 | m_moveToBackQueue |
0x49A4 | 4 | int | m_moveToBack |
0x49A8 | 4 | int | m_moveToFront |
4 | <padding> |
||
0x49B0 | 80 | CGameEffectList<CGameEffectList> |
m_equipedEffectList |
0x4A00 | 80 | CGameEffectList<CGameEffectList> |
m_timedEffectList |
0x4A50 | 56 | CPersistantEffectList<CPersistantEffectList> |
m_persistantEffects |
0x4A88 | 32 | CGameAbilityList<CGameAbilityList> |
m_lstSelectedLevelUpAbilities |
0x4AA8 | 8 | CPoint<CPoint> |
m_curDest |
0x4AB0 | 4 | int | m_nGregsRetryCounter |
0x4AB4 | 4 | int | m_bWaitingForAreaLoadInLeaveAreaLUA |
0x4AB8 | 2 | __int16 | m_userCommandPause |
0x4ABA | 2 | __int16 | m_nCommandPause |
0x4ABC | 8 | CPoint<CPoint> |
m_curPosition |
0x4AC4 | 4 | int | m_tookDamage |
0x4AC8 | 8 | __POSITION* | m_groupPosition |
0x4AD0 | 4 | int | m_groupMove |
0x4AD4 | 4 | int | m_firstDeadAI |
0x4AD8 | 8 | CProjectile<CProjectile> * |
m_curProjectile |
0x4AE0 | 8 | CSpell<CSpell> * |
m_curSpell |
0x4AE8 | 8 | CItem<CItem> * |
m_curItem |
0x4AF0 | 2 | __int16 | m_curItemSlotNum |
0x4AF2 | 2 | __int16 | m_curItemAbilityNum |
0x4AF4 | 80 | Array<__int16,40> | m_weaponProficiencyList |
0x4B44 | 8 | Array<unsigned __int8,8> | m_generalWeaponList |
0x4B4C | 2 | __int16 | m_speedFactor |
0x4B4E | 2 | __int16 | m_lastActionID |
0x4B50 | 24 | CAIObjectType<CAIObjectType> |
m_liveTypeAI |
0x4B68 | 24 | CAIObjectType<CAIObjectType> |
m_startTypeAI |
0x4B80 | 4 | int | m_endOfDamageSeq |
0x4B84 | 2 | __int16 | m_playDeadCounter |
0x4B86 | 2 | __int16 | m_turnToStoneCounter |
0x4B88 | 2 | __int16 | m_lightningReactCounter |
0x4B8A | 2 | __int16 | m_sleepCounter |
0x4B8C | 2 | __int16 | m_runCounter |
0x4B8E | 2 | __int16 | m_searchPauseCount |
0x4B90 | 4 | int | m_doneSearch |
0x4B94 | 2 | __int16 | m_dieCount |
0x4B96 | 2 | __int16 | m_pauseCount |
0x4B98 | 2 | __int16 | m_recoilFrame |
0x4B9A | 2 | __int16 | m_attackFrame |
0x4B9C | 4 | int | m_noActionCount |
0x4BA0 | 4 | int | m_inFormation |
0x4BA4 | 4 | int | m_newEffect |
0x4BA8 | 1 | unsigned __int8 | m_canDamage |
3 | <padding> |
||
0x4BAC | 4 | int | m_leftAttack |
0x4BB0 | 1 | unsigned __int8 | m_halfAttack |
3 | <padding> |
||
0x4BB4 | 4 | int | m_hasColorEffects |
0x4BB8 | 4 | int | m_hasColorRangeEffects |
0x4BBC | 4 | int | m_hasAnimationEffects |
0x4BC0 | 4 | int | m_removeFromArea |
0x4BC4 | 4 | int | m_forceAnimationReset |
0x4BC8 | 44 | CMarker<CMarker> |
m_marker |
0x4BF4 | 44 | CMarker<CMarker> |
m_destMarker |
0x4C20 | 4 | int | m_targetId |
0x4C24 | 8 | CPoint<CPoint> |
m_targetPoint |
0x4C2C | 2 | __int16 | m_targetAreaSize |
0x4C2E | 1 | unsigned __int8 | m_nTempSelectedWeapon |
0x4C2F | 1 | unsigned __int8 | m_nTempSelectedWeaponAbility |
0x4C30 | 52 | CButtonData<CButtonData> |
m_currentUseButton |
0x4C64 | 8 | CResRef<CResRef> |
m_dialog |
0x4C6C | 8 | CResRef<CResRef> |
m_dialogInteraction |
0x4C74 | 1 | unsigned __int8 | m_sequenceTest |
3 | <padding> |
||
0x4C78 | 8 | STR_RES<STR_RES> * |
m_speech |
0x4C80 | 1 | unsigned __int8 | m_saveVSDeathRoll |
0x4C81 | 1 | unsigned __int8 | m_saveVSWandsRoll |
0x4C82 | 1 | unsigned __int8 | m_saveVSPolyRoll |
0x4C83 | 1 | unsigned __int8 | m_saveVSBreathRoll |
0x4C84 | 1 | unsigned __int8 | m_saveVSSpellRoll |
0x4C85 | 1 | unsigned __int8 | m_magicResistRoll |
0x4C86 | 1 | unsigned __int8 | m_probabilityRoll |
0x4C87 | 1 | unsigned __int8 | m_wildMageLevelModRoll |
0x4C88 | 1 | unsigned __int8 | m_wildMageSurgeRoll |
1 | <padding> |
||
0x4C8A | 2 | __int16 | m_wildSurgeLevel |
0x4C8C | 2 | __int16 | m_nSelectionCountCommon |
0x4C8E | 2 | __int16 | m_nSelectionCountCommonRareCounter |
0x4C90 | 2 | __int16 | m_nSelectionCountRare |
0x4C92 | 2 | __int16 | m_nSelectionCountAction |
0x4C94 | 2 | __int16 | m_nSelectionCountActionRareCounter |
2 | <padding> |
||
0x4C98 | 4 | int | m_lastCheckedHitPoints |
0x4C9C | 4 | int | m_moraleFailure |
0x4CA0 | 4 | int | m_startedSwing |
0x4CA4 | 2 | __int16 | m_followCount |
2 | <padding> |
||
0x4CA8 | 4 | int | m_clearAIOnRemoveFromArea |
0x4CAC | 4 | int | m_dialogWait |
0x4CB0 | 4 | int | m_dialogWaitTarget |
0x4CB4 | 4 | int | m_talkingCounter |
0x4CB8 | 1 | unsigned __int8 | m_talkingRenderCount |
0x4CB9 | 1 | unsigned __int8 | m_inControlLastTime |
0x4CBA | 1 | unsigned __int8 | m_bSecondPass |
5 | <padding> |
||
0x4CC0 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CPortraitIcon<CPortraitIcon> *> |
m_portraitIcons |
0x4CF8 | 312 | CVidCell<CVidCell> |
m_portraitIconVidCell |
0x4E30 | 4 | int | m_firstActionSound |
0x4E34 | 4 | int | m_lastRested |
0x4E38 | 4 | int | m_berserkActive |
0x4E3C | 2 | __int16 | m_attackSoundDeadzone |
2 | <padding> |
||
0x4E40 | 4 | int | m_nHPCONBonusTotalOld |
0x4E44 | 4 | int | m_bHPCONBonusTotalUpdate |
0x4E48 | 4 | int | m_nLastWeightCheck |
0x4E4C | 4 | unsigned int | m_modalCounter |
0x4E50 | 4 | int | m_bHiding |
0x4E54 | 4 | unsigned int | m_lastRegenerationTime |
0x4E58 | 4 | int | m_bLevelUp |
0x4E5C | 1 | unsigned __int8 | m_bAllowDialogInterrupt |
0x4E5D | 1 | unsigned __int8 | m_bHappinessChanged |
2 | <padding> |
||
0x4E60 | 4 | int | m_nUnselectableCounter |
0x4E64 | 4 | unsigned int | m_nUnselectableType |
0x4E68 | 8 | CResRef<CResRef> |
m_secondarySounds |
0x4E70 | 4 | int | m_nStealthGreyOut |
0x4E74 | 4 | int | m_bMentalStateActing |
0x4E78 | 12 | Array<int,3> | m_nLastLevelUpLevel |
0x4E84 | 4 | int | m_nLastLevelUpHPRoll |
0x4E88 | 4 | int | m_bForceVisualEffects |
0x4E8C | 2 | __int16 | m_currentActionId |
2 | <padding> |
||
0x4E90 | 4 | int | m_bPlayedEncumberedStopped |
0x4E94 | 4 | int | m_bPlayedEncumberedSlowed |
0x4E98 | 4 | int | m_nPlayedEncumberedStopped |
0x4E9C | 4 | int | m_nPlayedEncumberedSlowed |
0x4EA0 | 2 | __int16 | m_nPlayedPoisonedDamage |
0x4EA2 | 2 | __int16 | m_nEffectListCalls |
0x4EA4 | 4 | int | m_bAllowEffectListCall |
0x4EA8 | 1 | unsigned __int8 | m_nPreCutSceneMoveScale |
3 | <padding> |
||
0x4EAC | 4 | int | m_bUsingCutSceneMovement |
0x4EB0 | 4 | int | m_bDeleteOnRemove |
4 | <padding> |
||
0x4EB8 | 8 | CVariableHash<CVariableHash> * |
m_pLocalVariables |
0x4EC0 | 4 | int | m_bInUnmarshal |
4 | <padding> |
||
0x4EC8 | 56 | CBounceList<CBounceList> |
m_lBounceList |
0x4F00 | 4 | int | m_nTransitionPointIndex |
0x4F04 | 4 | int | m_nBounceCounter |
0x4F08 | 4 | int | m_nMoraleAI |
0x4F0C | 4 | int | m_nGeneratedVEFIndex |
0x4F10 | 4 | int | m_nTrackingCounter |
4 | <padding> |
||
0x4F18 | 8 | CGameButtonList<CGameButtonList> * |
m_interalButtonList |
0x4F20 | 8 | CAIScript<CAIScript> * |
m_dreamScript |
0x4F28 | 136 | CGameDialogSprite<CGameDialogSprite> |
m_cDialog |
0x4FB0 | 136 | CGameDialogSprite<CGameDialogSprite> |
m_cBanter |
0x5038 | 1 | unsigned __int8 | m_bForceVisRangeRedraw |
3 | <padding> |
||
0x503C | 4 | int | m_nLastExpiryCheck |
0x5040 | 4 | int | m_nLastContingencyCheck |
4 | <padding> |
||
0x5048 | 8 | CString<CString> |
m_hitBonusesLeft |
0x5050 | 8 | CString<CString> |
m_hitBonusesRight |
0x5058 | 8 | CString<CString> |
m_damageBonusesLeft |
0x5060 | 8 | CString<CString> |
m_damageBonusesRight |
0x5068 | 2 | __int16 | m_effectMovementRate |
2 | <padding> |
||
0x506C | 4 | unsigned int | m_effectStateFlags |
0x5070 | 144 | Array<CCreatureFileMemorizedSpellLevel<CCreatureFileMemorizedSpellLevel> ,9> |
m_effectMemorizedSpellsLevelMage |
0x5100 | 112 | Array<CCreatureFileMemorizedSpellLevel<CCreatureFileMemorizedSpellLevel> ,7> |
m_effectMemorizedSpellsLevelPriest |
0x5170 | 4 | int | m_effectStoreInitialized |
0x5174 | 1 | unsigned __int8 | m_nLevellingUp |
3 | <padding> |
||
0x5178 | 4 | int | m_bHasDeathSequence |
4 | <padding> |
||
0x5180 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> ,long*> |
m_lstTargetIds |
0x51B8 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CPoint<CPoint> *> |
m_lstTargetPts |
0x51F0 | 4 | int | m_bInStoreState |
0x51F4 | 4 | int | m_bInDialogState |
0x51F8 | 4 | int | m_nDialogState |
0x51FC | 4 | int | m_nWaitingOnDialog |
0x5200 | 1 | bool | m_bHighlightPortrait |
3 | <padding> |
||
0x5204 | 4 | unsigned int | m_nHighlightColor |
0x5208 | 4 | int | m_bCutSceneOverrideOfState |
0x520C | 4 | int | m_bForceEffectProcessFromTimeStop |
0x5210 | 4 | int | m_bCopyForAdd |
0x5214 | 4 | int | m_nCopyParent |
0x5218 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CFeedbackEntry<CFeedbackEntry> *> |
m_feedbackQueue |
0x5250 | 4 | int | m_bOnSearchMap |
0x5254 | 4 | int | m_bRemovedFromMap |
0x5258 | 136 | CGameSpriteLastUpdate<CGameSpriteLastUpdate> |
m_cLastSpriteUpdate |
0x52E0 | 4 | int | m_bSendSpriteUpdate |
0x52E4 | 4 | int | m_nLastDamageTaken |
0x52E8 | 4 | int | m_nDeadVisualEffectCountDown |
0x52EC | 4 | int | m_bForceVisibilityCheck |
0x52F0 | 1 | unsigned __int8 | m_nVisualRange |
3 | <padding> |
||
0x52F4 | 4 | int | m_bPlayAnimationBattleCry |
0x52F8 | 4 | int | m_bPlayAnimationSelectionSound |
0x52FC | 10 | Array<unsigned __int8,10> | m_aLevellupSpellsToPick |
2 | <padding> |
||
0x5308 | 4 | int | m_nCrossAreaChaseCounter |
0x530C | 4 | int | m_bDidAReequipAll |
0x5310 | 4 | int | m_bInEquip |
0x5314 | 1 | char | m_cFirstResSlot |
3 | <padding> |
||
0x5318 | 4 | int | m_nNumColorRanges |
0x531C | 4 | int | m_nNumColorEffects |
0x5320 | 4 | int | m_nNumWeaponImmunities |
0x5324 | 4 | int | m_bCheckedIfVisiblePause |
0x5328 | 4 | int | m_bCheckedSpecialAbilities |
0x532C | 4 | int | m_bDroppedTempItem |
0x5330 | 4 | int | m_nSkippedUpdates |
0x5334 | 4 | int | m_bDelayUpdate |
0x5338 | 4 | int | m_nHalfSwingCounter |
0x533C | 1 | bool | m_bInCopy |
3 | <padding> |
||
0x5340 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CGameSprite::GroundItem<CGameSprite::GroundItem> *> |
m_lstVisibleGroundItems |
0x5378 | 4 | int | m_nGroundItemPage |
0x537C | 4 | float | m_avgProcessAITime |
0x5380 | 4 | int | m_nMaxHitPointsOnceOnlyBonus |
0x5384 | 1 | bool | m_bOutline |
3 | <padding> |
Offset | Size (Total: 32) | Type | Field |
0x0 | 4 | int | containerID |
0x4 | 4 | int | itemSlot |
0x8 | 8 | CResRef<CResRef> |
item |
0x10 | 8 | CResRef<CResRef> |
itemIcon |
0x18 | 2 | unsigned __int16 | count |
2 | <padding> |
||
0x1C | 4 | unsigned int | itemFlags |
Offset | Size (Total: 336) | Type | Field |
0x0 | 312 | Array<CItem<CItem> *,39> |
m_items |
0x138 | 1 | unsigned __int8 | m_selectedWeapon |
1 | <padding> |
||
0x13A | 2 | unsigned __int16 | m_selectedWeaponAbility |
4 | <padding> |
||
0x140 | 8 | CItem<CItem> * |
m_pTempItem |
0x148 | 8 | CGameSprite<CGameSprite> * |
m_pSprite |
Offset | Size (Total: 136) | Type | Field |
0x0 | 8 | int* | m_pPath |
0x8 | 2 | __int16 | m_nPath |
0xA | 2 | __int16 | m_currPath |
0xC | 8 | CPoint<CPoint> |
m_ptDest |
0x14 | 1 | unsigned __int8 | m_nMoveScale |
1 | <padding> |
||
0x16 | 2 | __int16 | m_nSequence |
0x18 | 8 | CPoint<CPoint> |
m_ptPosition |
0x20 | 2 | __int16 | m_nFacing |
2 | <padding> |
||
0x24 | 4 | unsigned int | m_dwState |
0x28 | 2 | __int16 | m_nHitPoints |
0x2A | 2 | __int16 | m_nMaxHitPoints |
0x2C | 2 | __int16 | m_nArmorClass |
0x2E | 2 | __int16 | m_nACCrushingMod |
0x30 | 2 | __int16 | m_nACMissileMod |
0x32 | 2 | __int16 | m_nACPiercingMod |
0x34 | 2 | __int16 | m_nACSlashingMod |
0x36 | 2 | __int16 | m_nPortraitIcons |
0x38 | 8 | int* | m_pPortraitIcons |
0x40 | 1 | unsigned __int8 | m_nEnemyAlly |
0x41 | 1 | unsigned __int8 | m_nEnemyAllyLive |
0x42 | 1 | unsigned __int8 | m_bMoraleFailure |
0x43 | 1 | unsigned __int8 | m_nGeneral |
0x44 | 1 | unsigned __int8 | m_nGeneralLive |
3 | <padding> |
||
0x48 | 8 | CString<CString> |
m_sAreaString |
0x50 | 1 | unsigned __int8 | m_bLevelUp |
3 | <padding> |
||
0x54 | 4 | int | m_nHPCONBonusTotalOld |
0x58 | 1 | unsigned __int8 | m_bSummonDisable |
0x59 | 1 | unsigned __int8 | m_bDoNotJump |
0x5A | 1 | unsigned __int8 | m_bSanctuary |
0x5B | 1 | unsigned __int8 | m_bDisableCircle |
0x5C | 1 | unsigned __int8 | m_bHeld |
0x5D | 1 | unsigned __int8 | m_bActiveImprisonment |
2 | <padding> |
||
0x60 | 32 | Array<unsigned int,8> | m_spellState |
0x80 | 4 | int | m_bFullUpdateRequired |
4 | <padding> |
Used by the CGameStatic Class<CGameStatic Class>
Offset | Size (Total: 872) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 76 | CAreaFileStaticObject<CAreaFileStaticObject> |
m_header |
4 | <padding> |
||
0xB0 | 312 | CVidCell<CVidCell> |
m_vidCell |
0x1E8 | 8 | CResWebm<CResWebm> * |
m_pMovie |
0x1F0 | 8 | CResPVR<CResPVR> * |
m_pImage |
0x1F8 | 4 | int | m_bRender |
0x1FC | 8 | CSize<CSize> |
m_size |
4 | <padding> |
||
0x208 | 56 | CTypedPtrList<CTypedPtrList> <CPtrList<CPtrList> , CVidCell<CVidCell> *> |
m_secondaryVidCellList |
0x240 | 4 | int | m_bNewPalette |
4 | <padding> |
||
0x248 | 288 | CVidBitmap<CVidBitmap> |
m_newPalette |
Offset | Size (Total: 24) | Type | Field |
0x0 | 8 | CObject<CObject> |
baseclass_0 |
0x8 | 8 | CResRef<CResRef> |
m_cResRef |
0x10 | 2 | __int16 | m_nTimesUsed |
6 | <padding> |
Used by the CGameStatsSprite Class<CGameStatsSprite Class>
Offset | Size (Total: 232) | Type | Field |
0x0 | 4 | unsigned int | m_strStrongestKillName |
0x4 | 4 | unsigned int | m_nStrongestKillXPValue |
0x8 | 4 | unsigned int | m_nPreviousTimeWithParty |
0xC | 4 | unsigned int | m_nJoinPartyTime |
0x10 | 4 | int | m_bWithParty |
0x14 | 4 | unsigned int | m_nChapterKillsXPValue |
0x18 | 4 | unsigned int | m_nChapterKillsNumber |
0x1C | 4 | unsigned int | m_nGameKillsXPValue |
0x20 | 4 | unsigned int | m_nGameKillsNumber |
4 | <padding> |
||
0x28 | 96 | Array<CGameStatsRes<CGameStatsRes> ,4> |
m_pSpellStats |
0x88 | 96 | Array<CGameStatsRes<CGameStatsRes> ,4> |
m_pWeaponStats |
Offset | Size (Total: 208) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 16 | Array<unsigned __int8,16> | m_visibleTerrainTable |
0x70 | 24 | CGameAnimation<CGameAnimation> |
m_animation |
0x88 | 4 | int | m_animationRunning |
0x8C | 8 | CPoint<CPoint> |
m_posExact |
0x94 | 8 | CPoint<CPoint> |
m_posDelta |
0x9C | 2 | __int16 | m_duration |
0x9E | 1 | unsigned __int8 | m_durationFade |
0x9F | 1 | unsigned __int8 | m_collision |
0xA0 | 32 | CSound<CSound> |
m_sound |
0xC0 | 4 | int | m_bPermanent |
0xC4 | 4 | int | m_bAllowSave |
0xC8 | 2 | unsigned __int16 | m_projectileType |
6 | <padding> |
Used by the CGameText Class<CGameText Class>
Offset | Size (Total: 176) | Type | Field |
0x0 | 96 | CGameObject<CGameObject> |
baseclass_0 |
0x60 | 4 | int | m_nWidth |
4 | <padding> |
||
0x68 | 40 | CVidFont<CVidFont> |
m_textFont |
0x90 | 4 | int | m_nDuration |
0x94 | 2 | unsigned __int16 | m_nBeginFade |
2 | <padding> |
||
0x98 | 8 | CString<CString> |
m_sText |
0xA0 | 4 | int | m_iTarget |
4 | <padding> |
||
0xA8 | 8 | CGameObject<CGameObject> * |
m_pTarget |
Used by the CGameTiledObject Class<CGameTiledObject Class>
Offset | Size (Total: 1464) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
0x540 | 8 | CResRef<CResRef> |
m_resID |
0x548 | 4 | unsigned int | m_dwFlags |
4 | <padding> |
||
0x550 | 8 | CPoint<CPoint> * |
m_pPrimarySearch |
0x558 | 2 | unsigned __int16 | m_nPrimarySearch |
6 | <padding> |
||
0x560 | 8 | CPoint<CPoint> * |
m_pSecondarySearch |
0x568 | 2 | unsigned __int16 | m_nSecondarySearch |
6 | <padding> |
||
0x570 | 40 | CTiledObject<CTiledObject> |
m_tiledObject |
0x598 | 32 | Array<char,32> | m_scriptName |
Offset | Size (Total: 8) | Type | Field |
0x0 | 4 | int | m_time |
0x4 | 1 | unsigned __int8 | m_id |
3 | <padding> |
Used by the CGameTrigger Class<CGameTrigger Class>
Offset | Size (Total: 1512) | Type | Field |
0x0 | 1344 | CGameAIBase<CGameAIBase> |
baseclass_0 |
0x540 | 2 | unsigned __int16 | m_triggerType |
2 | <padding> |
||
0x544 | 16 | CRect<CRect> |
m_rBounding |
0x554 | 4 | unsigned int | m_cursorType |
0x558 | 8 | Array<unsigned __int8,8> | m_newArea |
0x560 | 32 | Array<char,32> | m_newEntryPoint |
0x580 | 4 | unsigned int | m_dwFlags |
0x584 | 4 | unsigned int | m_description |
0x588 | 8 | CPoint<CPoint> * |
m_pPolygon |
0x590 | 2 | unsigned __int16 | m_nPolygon |
0x592 | 2 | unsigned __int16 | m_boundingRange |
0x594 | 8 | Array<unsigned __int8,8> | m_scriptRes |
0x59C | 32 | Array<char,32> | m_scriptName |
0x5BC | 2 | unsigned __int16 | m_trapDetectionDifficulty |
0x5BE | 2 | unsigned __int16 | m_trapDisarmingDifficulty |
0x5C0 | 2 | unsigned __int16 | m_trapActivated |
0x5C2 | 2 | unsigned __int16 | m_trapDetected |
0x5C4 | 8 | CPoint<CPoint> |
m_posTrapOrigin |
0x5CC | 8 | CResRef<CResRef> |
m_keyType |
0x5D4 | 2 | __int16 | m_drawPoly |
2 | <padding> |
||
0x5D8 | 4 | unsigned int | m_iGameText |
0x5DC | 8 | CPoint<CPoint> |
m_ptWalkTo |
4 | <padding> |